New post on my website : how to work programmatically with fonts in #spritekit
Due to the lack of clear guidance in the documentation, that can be a bit challenging at first.
https://chsxf.dev/2023/08/27/13-working-with-fonts-in-spritekit.html
Put together a “Poisoned Apple” game for my students to make during class. I love how easy making simple games in #swiftui is. I am beginning to wonder if my students even need #spritekit at this point.
It’s live in the app storre https://apps.apple.com/us/app/endlesshurdles/id6450933481 #indiegames #mobilegames #SpriteKit
#indiegames #mobilegames #spritekit
@bigzaphod @chipotle I started out using SpriteKit in my (now defunct) Brigand roguelike, and rapidly ran into so many things that didn't work, so I just gave up and went back to moving thousands of UIViews around by hand, and got better performance and more control.
It's such a great concept of a framework, demo app was nice, and then zero support, docs sucked, Apple's forums are nonfunctioning so you can't ask anyone.
#apple #spritekit
#Weekend #engineering #plan! Thinking that I’ll try to look at building a few simple #2d games for my #nephews - something fun - an #ios #dev #project - I’ll be looking at #spritekit again and I’ll share my #progress.
#weekend #engineering #plan #2d #nephews #ios #dev #project #spritekit #progress
@Amy I am sure that for those earning a living off of app development everything you are saying is very much true. In the case of of young learners, SwiftUI is a better option (even over python). The quick and simple outcomes makes it visual and engaging. On the educator side, the challenge is making a slide scroller game or a dungeon crawler directly with #swiftui and not relying on importing #spritekit :among_us_pink:
So I added a few sprite textures for a walking animation to this slide scroller in #SwiftUI.
I am going to see how far I can get with a #SpriteKit scene style game using just the #SwiftUI framework. Now I need some NPCs.
Using timer to create an update method alternative for #SwiftUI is interesting. I realize we could use #SpriteKit but for kids just starting Swift this seems like a easy simple hack. It also makes a press button for side scrolling simple.
A new version of the prototype just landed in #TestFlight! Added support for sprinting, new sprites for your favorite pupper, and game performance improvements are in store.
Check it out at https://indexingyourhe.art/prototype.
#indiegame #ios #macos #spritekit #swiftui #puzzle #visualnovel #witnesslike
#testflight #indiegame #iOS #macos #spritekit #swiftui #puzzle #visualnovel #witnesslike
#SpriteKit and its limitations make difficult working with specific designs, like pseudo 3D.
Unfortunately, #CiderKit, the SpriteKit-based game engine I'm working on, calls for more than what's available out of the box.
Discover in my latest #gamedev post how I twisted it to implement my own deferred lighting pipeline.
https://chsxf.dev/2023/03/19/11-ciderkit-lighting-model.html
Continuing with the Swift theme today, join us on DevTalk for an interview and ask me anything (AMA) with the author of Apple Game Frameworks and Technologies, Tammy Coron:
https://forum.devtalk.com/t/spotlight-tammy-coron-author-interview-and-ama/100003
#apple #swiftlang #gamedevelopment #spritekit
#Apple #swiftlang #gamedevelopment #spritekit
Hey, everyone! 👋
I’m an upcoming Witness-like puzzle game from @marquiskurt and friends about Chelsea, a lovable trans-femme pansexual anthro-coyote falling in love with Sam, a dependable non-binary ML engineer! A mix of both parts visual novel and puzzle game, and designed for #iOS and #macOS with #SpriteKit and #SwiftUI.
You can check me out at https://indexingyourhe.art and try the prototype at https://indexingyourhe.art/prototype!
#iOS #macos #spritekit #swiftui #indexingyourheart
Having such a hard time trying to figure out how I can add keyboard support to a #SpriteKit scene on iOS. Now I remember why the iOS version of #IndexingYourHeart doesn’t have keyboard/mouse support yet. Sigh.
In my last post, I discuss what's good and wrong with Xcode support for #spritekit
There's a lot to tell and, in my experience, not everything is going smoothly.
https://chsxf.dev/2023/02/11/9-when-xcode-meets-spritekit.html
Part of me always has in the back of my head I could learn #SpriteKit and make weird 2d games in the style of something from classic #Mac. I probably won’t though.
Thinking of spending a little time learning #DragonRuby to see if I could make any little 2D #games. I could give #SpriteKit another look as well, although it seemed like it had a fairly steep learning curve when I looked before. #ruby #GameDev #swift
#DragonRuby #games #spritekit #ruby #gamedev #swift
As promised, my 2023 roadmap.
https://chsxf.dev/2023/01/13/8-my-2023-roadmap.html
Expect more #gamedev, #ciderkit and #spritekit content in the coming months.
Now that 2023 is here, I wrote a quick retrospective of the progress of my personal projects in 2022. Mostly #gamedev, #ciderkit and #spritekit
Next stop: My 2023 roadmap.
Enjoy!
@mark @tekphloyd consider the vectors might be as valuable as the images. This is a lot of work just figuring our the the points and angles. Would be great for people drawing their own ShapeNodes in SpriteKit. There is a new market of young learners now that SpriteKit can be easily added as a view in SwiftUI on iPad. Consider making the drawings points and angles a downloadable purchase, the same as someone might buy a font bundle. Maybe even sell it via the App Store. #swiftui #spritekit