#straightskeleton code is available here: https://bitbucket.org/polymorphteam/shrink-demo/overview
a bit of context here: http://polymorph.cool/2017/06/14/straight-skeleton-c-implementation/
#openframeworks #2d #geometry #creativecoding #math #library https://mastodon.xyz/media/BbGDnfXxxfKSVQiKdvo
#straightskeleton #openframeworks #2d #geometry #creativecoding #math #library
Shrinking 2d polygons is quite stable! La vidéo est ici: http://vimeo.com/219729750 #diruptedcities #openframeworks #computational #geometry #straightskeleton https://mastodon.xyz/media/Xmtq7ZSr1B0y0HPxDZg
#diruptedcities #openframeworks #computational #geometry #straightskeleton
La base de calcul des split events est prête! Ça se résume à une division dont il a fallu identifier les termes, et qui donne: distance / ( 1 + sin( PI + angle ) ) - plus de détails ici: http://frankiezafe.org/index.php?title=WorkUnit:Disrupted_Cities_-_road_network#Split_events #math #straightskeleton #geometry #computational
#math #straightskeleton #geometry #computational
implementation of #edge #event in #2d shapes #shrink process - frankiezafe.org/index.php?titl… - #math #geometry #straightskeleton #disruptedcities #polymorphcool
#edge #event #2d #shrink #math #geometry #straightskeleton #disruptedcities #polymorphcool