Systems: #hyperborea #adnd #odnd #ForbiddenLands - really any #osr
Settings: #SwordAndSorcery #SwordAndPlanet #SwordAndSandal #Mesoamerican #AncientHistoy
Topics: #WorldBuilding #HexCrawl #DungeonDesign #sandboxing
#hyperborea #adnd #odnd #ForbiddenLands #osr #swordandsorcery #swordandplanet #swordandsandal #Mesoamerican #ancienthistoy #worldbuilding #hexcrawl #dungeondesign #sandboxing
#Hex23 #Dungeon23 of #RedSunsOverRubicon4 continues with another settlement: Fort Firehawk. This fortress introduces the Thurian Empire, a powerful empire that lies far to the East. But they do have a few outposts in "the frontier" like this one. We also find out that orcs and elves exist on the surface of Rubicon 4, too. There is too much to paste as a screenshot, so here is the link:
https://rubicon4.obsidianportal.com/adventure-log/r1-zendas-dungeon-environs-area-e
#hex23 #dungeon23 #redsunsoverrubicon4 #ttprg #sciencefiction #sciencefantasy #swordandplanet
Yesterday's #Hex23 #Dungeon23 post is Area D: The Viperbird's Lair, which is a 4-room mini-dungeon itself.
https://rubicon4.obsidianportal.com/adventure-log/r1-zendas-dungeon-environs-area-d
#hex23 #dungeon23 #ttrpg #sciencefantasy #sciencefiction #swordandplanet
And I'm caught up. My #Hex23 / #Dungeon23 entry for today is the village of High Hill, a place that is not too far from Zenda's dungeon on #Rubicon4 (a possible first civilized zone the PCs will encounter). Too much material here to screenshot, so here is a direct link.
https://rubicon4.obsidianportal.com/adventure-log/r1-zendas-dungeon-environs-area-c
#hex23 #dungeon23 #rubicon4 #ttrpg #swordandplanet #sciencefantasy
Catching up on #Hex23 #Dungeon23
This area is the other possible entrance to Zenda's Dungeon, albeit a much more risky one, the Veximite Nest!
https://rubicon4.obsidianportal.com/adventure-log/r1-zendas-dungeon-environs-area-b
#hex23 #dungeon23 #sciencefantasy #swordandplanet
Now onto the #Hex23 portion of my #Dungeon23 for #RedSunsOverRubicon4 Here the PCs emerge to the surface of a strange alien world. Another long post, so directly linking to the Obsidian Portal post. Plan is to detail 6 areas per hex cluster, then draw the hex cluster every 7th day.
https://rubicon4.obsidianportal.com/adventure-log/r1-zendas-dungeon-environs-area-a
#hex23 #dungeon23 #redsunsoverrubicon4 #sciencefantasy #swordandplanet
Today is a two-for on #RedSunsOverRubicon4 Room 20 of Zenda's Dungeon is Gorf's room.
https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-20
#redsunsoverrubicon4 #dungeon23 #hex23 #ttrpg #swordandplanet #sciencefantasy
Zenda's Dungeon Room 19: Salvager's Quarters.
https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-19
#dungeon23 #hex23 #swordandplanet #sciencefantasy
Red Suns Over Rubicon 4 Continues: Zenda's Dungeon Room 18: The Hangar Bay
Link to the post on Obsidian Portal: https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-18
#dungeon23 #hex23 #swordandplanet #sciencefantasy
Room 17: Zenda's Study. This room has quite an info-dump in it, as it explains Zenda's origins and motives, as well as a bit about who she is in business with. It is too long even to screenshot here, so I'm going to just link it: https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-17
#dungeon23 #hex23 #ttrpg #sciencefantasy #swordandplanet
Finally finished Room 16: Zenda's Lab! When I get time, I will post more details about Zenda herself and her assistant, Gorf! In the meantime, read about her lab here: https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-16
#dungeon23 #hex23 #sciencefantasy #swordandplanet
And here is Room 15: The Supply Room. Here we get close enough to Zenda that the PCs may encounter her! There is a random table dictating Where's Zenda? at any given moment from here onward.
https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-15
#dungeon23 #hex23 #swordandplanet #sciencefantasy #rubicon4
Many “Vanished” have ended up on #Rubicon4 They are found in the desert or ruins from time to time. The stories of how they got there are different. Some examples:
● A pirate whose ship was lost in a storm
● A soldier separated from his unit who became lost in the jungle
● A pilot in the “Bermuda Triangle” who made an emergency landing… and suddenly the sea was gone.
● A criminal fleeing the police ran into the fog….
How did YOUR PC get to Rubicon4?
#rubicon4 #ttrpg #sciencefantasy #swordandplanet
Room 13: The Machine Shop. This is too long to post here. You can read it on Obsidian Portal. https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-13
This area introduces 5 Tekali siblings who've been made to work in the machine shop. They can provide the PCs valuable information on Rubicon 4 and the dungeon itself.
Room dimensions: 30'x30' with doors at the SW, NE, and SE.
#ttrpg, #Dungeon23, #Hex23 #SwordAndPlanet #Swashbuckling #ScienceFantasy
#ttrpg #dungeon23 #hex23 #swordandplanet #swashbuckling #sciencefantasy
Some more info about #Rubicon4 and its day-night cycle, gravity, and weather are here:
https://rubicon4.obsidianportal.com/wikis/planetary-cycle-of-rubicon-4
#rubicon4 #dungeon23 #hex23 #sciencefantasy #swordandplanet #ttrpg
Room 12: Veximite Tunnels.
This is its own separate dungeon complex that can lead PCs to the surface (or the veximite queen). Read the description here: https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-12
#dungeon23 #hex23 #swordandplanet #sciencefantasy #ttrpg
My #Dungeon23 #Hex23 #SwordAndPlanet setting, #RedSunsOverRubicon4 begins in an Orichalcum mine. Here is how it works in the setting as a key component in fueling the #ScienceFantasy technology. https://rubicon4.obsidianportal.com/wikis/orichalchum
#dungeon23 #hex23 #swordandplanet #redsunsoverrubicon4 #sciencefantasy
Room 11: Slag Disposal.
https://rubicon4.obsidianportal.com/adventure-log/zendas-dungeon-room-11
#dungeon23 #hex23 #sciencefantasy #swordandplanet
Room 10: Dangerous Corridor
• A 20' deep Pit trap opens 20' from the corner if any organic lifeform over 50 pounds crosses the floor, triggering a silent alarm summoning guard-bots.
• Dried husks of several 4' long insectoid creatures litter the floor of the pit.
Guard-Bots arrive on each side of the pit in 1d3 rounds (coming from areas 9 and 11).
#ttrpg #dungeon23 #hex23 #sciencefantasy #swordandplanet