Jesper Tingvall · @JesperTingvall
131 followers · 284 posts · Server mastodon.gamedev.place

Today I released a new video tutorial for Simplygon. I'll cover what flipbooks are and how to use them in .

Flipbook can be useful if you have issues with polycount primarily as it only requires a quad to render.

youtu.be/vZP1_4VLM3Q

#unrealengine #gamedev #techart

Last updated 1 year ago

Jesper Tingvall · @JesperTingvall
129 followers · 276 posts · Server mastodon.gamedev.place

As promised here is the blog covering Simplygon aggregation (and lots of other things)!

This blog is aimed at technical artist currently facing how to go from playing around with settings in a Simplygon plugin's UI to deploying it in a scripted pipeline. I'll walk you through how to set up the same settings in your scripted pipeline as you had in your UI.

The blog is written with in mind but is applicable to and as well.

simplygon.com/posts/142582f1-f

#blender #3dsmax #maya #gamedev #techart

Last updated 1 year ago

Panthavma · @panthavma
90 followers · 110 posts · Server mastodon.gamedev.place

Quick rigging trick to save a few bones! It's super obvious if you know how skinning works, but not everybody programmed a skinning shader lol

#rigging #techart #mecha

Last updated 1 year ago

CineVisionAI · @CineVisionAI
0 followers · 1 posts · Server aipub.social
Chris · @flipsideza
238 followers · 727 posts · Server fosstodon.org

Just added a feature to our USD asset turntable. It now has a helix camera move that gives a closeup render of the asset from bottom to top.

#houdini #solaris #techart #pipelinejournal #openusd #animation

Last updated 1 year ago

Hauke Thießen · @haukethiessen
53 followers · 101 posts · Server mastodon.gamedev.place

question: How do you make sure that your tools/workflows are actually used (correctly) by artists?
Most tech art tutorials/ online resources only cover the creation of fancy new features, but in my experience, it's not uncommon that even the most advanced tool can become useless if you fail to convey its benefits to the potential users.

#techart

Last updated 1 year ago

Jesper Tingvall · @JesperTingvall
127 followers · 254 posts · Server mastodon.gamedev.place

Today's Simplygon blog is how to render any geometry, no matter how complex, using only a quad. Allow me to introduce.... Flipbooks!

It allows you to render the object from different views and switch between them depending on viewing angle.

simplygon.com/posts/b931bb71-4

#gamedev #techart #unrealengine

Last updated 1 year ago

Glass rendering and depth of field without artifacts (I think)

#unity3d #pixelart #techart

Last updated 1 year ago

Embry-Cove Ryder · @MartianDays
87 followers · 565 posts · Server mastodon.gamedev.place

I am looking for work! Interested in and Environment , as well as , and blueprints / prototyping.

If anyone has any leads or introductions, I would greatly appreciate it! ❤️😁🙏

Artstation Link:
artstation.com/martiandays

A few examples:

#gamedev #props #3dmodelling #materials #techart #unrealengine

Last updated 1 year ago

John Emerson · @jemerson
34 followers · 99 posts · Server mastodon.gamedev.place

Contemplating making a new ex-bird account to never post on but follow the and discourse. It still feels very empty here comparatively. Not sure if I just miss the doom scrolling.

#vfx #techart

Last updated 1 year ago

David Frank · @bitinn
541 followers · 1739 posts · Server mastodon.gamedev.place

Hey folks, care to share your answers on this question?

“What’s the ratio of tech art that you know is technically possible vs ones you have actually tried in any project?”

#techart

Last updated 1 year ago

I got an amazing opportunity to give a VFX talk at this year's Devcom!

Let me know if you're going to be there or at Gamescom, 'cause I'm hoping to meet some of you cool people irl 😊

#devcom #ddc2023 #gamescom #gamescom2023 #techart #realtimevfx #rtvfx #particles

Last updated 1 year ago

Jesper Tingvall · @JesperTingvall
111 followers · 219 posts · Server mastodon.gamedev.place

Today is first day back at Simplygon after summer vacation. I hope to get some nice and quiet start of the autumn and to get some blogging done.


Here is a sneak preview of the next blog that will cover draw call optimization via aggregation.

#gamedev #techart #blender3d

Last updated 1 year ago

Juno Jove · @jupiter
346 followers · 309 posts · Server mastodon.gamedev.place

I also have an ambient occlusion map on this but given this is practically a fully custom shader, something tells me that thing does nothing, if it's even hooked up anywhere.

Back to coding that camera controller though, I'm getting really close to being able to navigate and interact with things again.

#techdebt #techart

Last updated 1 year ago

꒑ꁲꏳꈵ · @techart
67 followers · 221 posts · Server mastodon.gamedev.place

Using blueprints as “prefabs”, or as assemblies for static meshes (and/or other BP actors), is like building a mall for just a vending machine. So many things included that aren’t needed, and start with tick enabled by default. Curious if anyone’s home-brewed a simple container for mesh assemblies.

#unrealengine #gamedev #techart

Last updated 1 year ago

Und wenn ihr in Deutschland , / , / , / oder ähnliches als , und vielleicht sogar verschärfend (weil Rentenversicherungspflichtig) tätig seid, meldet euch JETZT bei der an!

Die Bearbeitung kann dauern. Bei mir damals 8 Monate, aber die Zahlen auch rückwirkend bis zum Abmeldezeitpunkt den Arbeitgeberanteil eurer Sozialabgaben!

de.wikipedia.org/wiki/K%C3%BCn

#gamedev #gameart #gameartist #techart #techartist #gamedesign #gamedesigner #freelancer #dozierende #kunstlersozialkasse

Last updated 1 year ago

Geegaz · @geegaz
35 followers · 58 posts · Server mastodon.gamedev.place

Made a quick breakdown of how I created the art in my entry.

The whole game uses only 1 material and 2 textures - one texture is a 5x1 palette, the other is 3 512x512 masks packed in an RGBA texture.
Then, I use the vertex colors from the object to select a color and a mask (and affect how the mask moves and looks)

The first image show how it looks...
Left - without the material
Right - with the material applied

#gmtkjam #gmtkjam2023 #techart #godot

Last updated 1 year ago

RunicPixels (Luna) · @RunicPixels
479 followers · 187 posts · Server mastodon.gamedev.place

Hey! I'm Luna! I'm a (technical) & ! 🧚‍♀️✨

✰ I specialize in , and as well as & .

✰ My goal is to create enchanting, fantasy art & games and use VFX & shading!

✰ Mail: luna@runicpixels.nl

✰ Portfolio: artstation.com/runicpixels

✰ YouTube (Timelapses, Art, Dev, More): youtube.com/@RunicPixels/video

✰ Itch-io (Games & Game Jams): runicpixels.itch.io

✰ More Links and Information (More Socials): runicpixels.carrd.co

#pixelartist #gamedev #pixelart #vfx #illustration #code #techart #PortfolioDay

Last updated 1 year ago

Simonschreibt · @simonschreibt
1082 followers · 453 posts · Server mastodon.gamedev.place

Just in case, I've created a Discord Server: discord.simonschreibt.de
To be honest, it's not big right now, but feel free to visit and hang out if you're not already joined too many discords.

#gamedev #vfx #realtimevfx #techart

Last updated 1 year ago

David Frank · @bitinn
480 followers · 1532 posts · Server mastodon.gamedev.place

Hi, nice to meet you, I was too busy testing some bugs in Godot to notice any social network meltdown.

It's fine over here, we might face some slowdown due to sudden traffic, but it will be ok.

In the meantime, a bit re-introduction: I do in , enjoy any nodes like , or , and boost and in , feel free to reach out :)

#techart #gamedev #geometrynodes #niagara #shadergraph #visualart #fanart #anime

Last updated 1 year ago