A great plug-in that I recommend for #Houdini and #Perforce is the P4Houdini plugin from Bismuth Consultancy. If you are working with a lot of HDAs and files that are shared across the whole team, this will save you time. https://www.bismuthconsultancy.com/p4houdini #techartists
#houdini #perforce #techartists
Another system we did for #DestroyAllHumans2Reprobed was the cloth system during destruction. Buildings that have a cloth awning or over hang also have a simulation and it even tears during destruction.
We original had it as an Alembic, it was later switched to a bone animation for optimisation reasons. Next time you play the game look for the cloth in Bay City that is attached to a building while it is being destroyed. #techartists #blackforestgames #thqnordic
#DestroyAllHumans2Reprobed #techartists #blackforestgames #thqnordic
For #DestroyAllHumans2Reprobed we made a lot of tools using #Houdini and #Unreal for our level artists. We also destroyed over 1200 buildings using a system in Houdini. 4 HDAs were created to import and prep the geo, fracture the geo, simulate and export. All this was done with 4 #techartists in less than 18 months.
The simulate node allowed the user to art direct and optimise the destruction. Proud of the team that worked on this game. #blackforestgames #thqnordic
#DestroyAllHumans2Reprobed #houdini #unreal #techartists #blackforestgames #thqnordic