debello3d · @debello3d
2 followers · 8 posts · Server socel.net

A great plug-in that I recommend for and is the P4Houdini plugin from Bismuth Consultancy. If you are working with a lot of HDAs and files that are shared across the whole team, this will save you time. bismuthconsultancy.com/p4houdi

#houdini #perforce #techartists

Last updated 3 years ago

debello3d · @debello3d
2 followers · 7 posts · Server socel.net

Another system we did for was the cloth system during destruction. Buildings that have a cloth awning or over hang also have a simulation and it even tears during destruction.

We original had it as an Alembic, it was later switched to a bone animation for optimisation reasons. Next time you play the game look for the cloth in Bay City that is attached to a building while it is being destroyed.

#DestroyAllHumans2Reprobed #techartists #blackforestgames #thqnordic

Last updated 3 years ago

debello3d · @debello3d
2 followers · 6 posts · Server socel.net

For we made a lot of tools using and for our level artists. We also destroyed over 1200 buildings using a system in Houdini. 4 HDAs were created to import and prep the geo, fracture the geo, simulate and export. All this was done with 4 in less than 18 months.

The simulate node allowed the user to art direct and optimise the destruction. Proud of the team that worked on this game.

#DestroyAllHumans2Reprobed #houdini #unreal #techartists #blackforestgames #thqnordic

Last updated 3 years ago