This week on #ThinGsIFinished #soloDev #indieDev #gameDev
Rebalanced and streamlined a lot of my cards in Crop Rotation this week. This involved looking at spreadsheet for 3 whole days and reimplementing all of them in 2. Still missing a few of them but they are mostly done :)
Launch date is set to be September at the moment, so I have 1 month to clean things up.
Goal is to get everything ready by end of July and have 1 month buffer to fix bug and balance things :)
🤞
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev #indieGame
This week is #steamnextfest and my game is participating !🎉.
Other than that, I started working on the full game. I am still deciding on my launch date, probably August ? This time I really want to make sure that everything is right before launching, not like last year.
If you haven't check out Crop Rotation, you can find it here
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev #indieGame
This week is #steamnextfest and my game is participating !🎉
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev #indiegame
This week I finally started work on the rest of the content for my game.
Finished the unlocking system of my game. Starting work on a rating system for my game where the difficulty will scale up as the players wins.
Most of the key systems are in. After this, it will just be adding in more cards !!! Target is to hit like 100 cards in total.
Also, someone showcase my nextfest demo on youtube which makes my day :).
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev #indiegame
A bit late for my post this week :)
Worked on my demo again. I thought I wrapped it up but I got few feedback that I need to change :)
The demo is ready on Steam here https://store.steampowered.com/app/2348090/Crop_Rotation/.
I also started working on a mutation system for the game, which will make the mid game / end game more interesting :D. It is almost ready, so I can prototype it next week.
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev #indiegame
Still working on Crop Rotation's Demo for steam nextfest, you can find the web demo here
https://zwodahs.itch.io/crop-rotation.
Most of the important features are in done, just trying to find the right balance between find and interesting decision.
Next week should be able to start work on the full game :), hoping to launch by early August.
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev
Another week of cleaning up the demo :). 99% done with demo.
In total, I played about 5 rounds of the game this week. The balance still feels a bit off but is definitely fun.
The text in the game still need to be proof-read, and I will need to add a trailer for my game on Steam.
After that, I will be able to freeze my demo and continue to finish the game :).
Try it here https://zwodahs.itch.io/crop-rotation
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev
Another week of grinding through my TODO list to get my demo ready for SteamNext.
I am like 95% there :) and if nothing goes wrong, I will have a build by Sunday.
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev
Participated in the #ludumDare last weekend. I haven't play any game yet, probably have to play them this week :)
Continue to work on Crop Rotation this week :). Trying to finish the polishing of the UI and stuffs by mid of this month, so that I can add in the rest of the content.
Added tons of animations to the game to makes it feel more lively. Also redo tons of screens to fit the new UI. Overall a long week.
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This week on #ThinGsIFinished #soloDev #indieDev #gameDev
Long week for me this week. I am almost done with updating the UI/theme of my game.
Also started work on the menuscreen and other screens of the game.
It is also ludumdare this week and I made a promise to myself to participate in all of them.
In preparation of LD, I updated my core library and template project.
Participating in LD while rushing a project for Steam Next Fest, what could possibly go wrong :D
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This week on #ThinGsIFinished #soloDev #gameDev #indieDev
This week I map out the roadmap towards my steamfest demo in June.
This means more polishing, and cleaning up the UI and also finalising the content for the demo build.
Then I suddenly had an idea to retheme the UI of the game to make it look like a computer. :D
Kind of like how the mock up looks and will be spending the next few days putting into the game.
Might end up removing it but we will see :)
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev
One key problem my game have is that cards don't feel impactful and the player can get through the game once they have their build.
The game also feels longer than I want it.
Key changes this week is to rework the session length, making each run shorter.
I also added a mission system that allow you to earn other types of cards :)
Also started working on the new set of cards. Hopefully I am still on track for June launch.
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev
Had a call with a game consultant. He did a video recording of my game and had a chat with me on the game.
Tons of good feedback on UIUX and game design, pointed out a few problems with the game and definitely helped with figuring out what the game wants to be and where it can head toward.
A lot of food for thoughts. I only have 2 months to do it before SteamNextFest, so it is going to be a grind for the next 2 months :)
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev
This week i finished up the save/load function of my game. Technically it was already implemented as I needed it to work to run my test cases. Just needed to hook it up to the menu etc.
I also work up a Compendium for my game to show all the cards available in the game.
I started working toward the full release, which is always exciting :)
Play the prototype at
Itch: https://zwodahs.itch.io/crop-rotation
Steam: https://store.steampowered.com/app/2348090/Crop_Rotation/
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev
For some reason, this week feels like a longer week than usual.
Made tons of changes to the UI/UX of the game to make it easier to understand what is going on.
I also started work on adding new content to the game :). This will probably take longer than expected as I need to re do some of the ways I handle things. Lucky for me, I have test cases :)
Check out the demo at
https://zwodahs.itch.io/crop-rotation
https://store.steampowered.com/app/2348090/Crop_Rotation/
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev
Firstly, I added a few more QOL features to my demo.
I also create the demo on steam and pushed a build :). So far there is about 2k activation. Weirdly, people are activating without playing, so probably bots ?
I also spend the rest of the week refactoring, preparing for the next bulk of the features.
Check out the game
https://zwodahs.itch.io/crop-rotation
https://store.steampowered.com/app/2348090/Crop_Rotation/
Cheers !
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This week on #ThinGsIFinished #gameDev #indieDev #soloDev
Firstly, Steam page for my next game is approved !! The main goal is to be in time for SteamNextFest.
There is also 2 new builds this week :), one yesterday and one today.
0.1.1 is live on https://zwodahs.itch.io/crop-rotation.
The main changes this week is a tutorial for the game, which allows more people to try the game.
If you like Luck be a landlord, do try out the game. :) I am also looking for feedbacks.
That's all for now :)
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This week on #ThinGsIFinished #gameDev #indieDev #soloDev
2 builds for this week, one on Monday and one yesterday.
Overall I think the game is in a good state and is on track to launch by end May.
I started working on the Tutorial for the game. There might still be some minor changes to the core mechanics but nothing too big.
After the tutorial, the next step will be to create the Steam page + creating the demo build :)
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This week on #ThinGsIFinished #gameDev #soloDev #indieDev.
The goal for this week is to introduce cropset synergy.
Initially each crop only have 1 type and that kind of makes the game dull. I spend 1 to 1.5 days figuring out how to add more types to the game and that turns out well.
I also spend another day coming up with all the cards in the "base set". Sadly that delayed me quite a bit and there isn't a build this week, so here is a screenshot.
Follow me or join my discord for updates. :)
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This week on #ThinGsIFinished #gameDev #indieDev #soloDev
I finished up the new build for my next game yesterday, reworking a few core mechanics.
The direction feels better now and I can start adding the other systems.
The next build will be more exciting as I will be putting in the "Synergy" mechanic, similar to the set mechanics in many auto battlers.
This will definitely make the drafting more interesting.
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