No flow? Then sharpen your pencils!
If ine of this days where the juices seel to not flow to work on your game, take a step back. And „sharpen your pencils“. Doodle around with your pixeleditor. Read that manual of this that add-on you are using. Clean up your project folder or rework that one tile in your #tilemap. Or think about and prepare a new sound fx.
Eventy project can benefit also from this tiny tasks. Like making a holiday inside your project.
#tilemap #gamedev #indiegames #gamedesign #sfx
I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
#autotiling #celeste #gamedev #tilemap #tileset
Die ersten beiden Teile sind hier:
Konzept und #Tilemap-Design: https://digital.ebp.ch/2023/04/17/wettervorhersage-in-social-media-teil-1-visualisierung
#Bot-Programmierung in #Python: https://digital.ebp.ch/2023/04/20/wettervorhersage-in-social-media-teil-2-daten-und-programmierung
Wie veröffentlicht man eine automatische #Wetter-Vorhersage in Social Media?
In diesem Blogpost gebe ich Einblick in ein (zugegebenermassen etwas skurriles) privates «Projekt».
Teil 1 dreht sich um die Visualisierung mit einer #Tilemap.
https://digital.ebp.ch/2023/04/17/wettervorhersage-in-social-media-teil-1-visualisierung
There's something nice about making a #tilemap by hand. Don't know why, but what's more exhilarating than making sure tbe right sprite is shown when the north eastern neighbours is X and the western is Y? Not even kidding. I'll try to have a screenshot ready tonight. #GameDev
I used the wave form collapse algorithm and a map of Kanto from #Pokemon to generate new maps a while back.
I kinda want to work on it more, to also support gen 2 and gen 3 and also allow you to have some influence over it, so you can for example mark things as a route or as a city etc. or even have an algorithm that generates a world map first and then fills it up with cities, routes etc.
What do you think?
#algorithm #procedural #tilemap #PokemonRed #waveformcollapse #wfc
#Pokemon #algorithm #procedural #tilemap #PokemonRed #waveformcollapse #wfc
I can say that new #tilemap in #godotengine 4 is quite complex, but it works already stable in beta 6 and I am having a lot of fun discovering it. #gamedev
#gamedev #godotengine #tilemap
Klassisch: Bisschen #noise, bisschen #heightMap, bisschen #posterize und fertig.
#libgdx #tilemap #gamedev #posterize #heightmap #noise
Ah, I won't stay up till #showoffhour today. 😴
But allow me to post some early screenshots.
I've been working on my #ohrrpgce #rpg project.
I added an additional grass border tile as recommended by @eishiya (if I rerember correctly.)
Here are some screenshots of today's work:
The path to town with a new border added (image 1). The tilset for the jungle village. I ran a bit out of ideas what to draw for a village, so I just drew more plants and huts (image 2).
And how the village looks with NPCs added (image 3). They also have a small 'garden'/field nearby where I'll add some weak monsters for fighting (image 4).
I'd really like to hear your comments and ideas on this. 🙂
#gamedev #tilemap #tileset #ohrrpgce #rpg #showoffhour
https://mastodon.art/media/RVmOiCFSxUB-IG-9wx0 https://mastodon.art/media/0bbdx8S8vHl3NECl8pM https://mastodon.art/media/hoKNHeaXRGQmWrz8X24 https://mastodon.art/media/GkOZg-5LNqK3jQ6oQ6o
#showoffhour #ohrrpgce #rpg #gamedev #tilemap #tileset
So for my ohrrpgce game project, I did a rework of the town's map.
I recreated the whole map and made the city larger, with more shops, I added a market place and a park.
I had it almost finished, and then I realised I had forgotten the river! 😩
So, I had to add the river to the already existing map and draw some new tiles for bridges as well.
#ohrrpgce #showoffhour #gamedev #mapdesign #tilemap
https://mastodon.art/media/dOFl9q14qIQYDabxTHs
#ohrrpgce #showoffhour #gamedev #mapdesign #tilemap