Generating #2d #game #tilemaps with #AI.
https://voxely.net/blog/using-a-rnn-for-2d-tile-map-synthesis/
Not sure if this counts for #ScreenshotSaturday (especially since it's already Sunday, haha), but I think this is actually kinda cool... 🤩
#screenshotsaturday #godotengine #godot3 #godot #tilemaps #gamedev
RT @0xc0ffeec0de@twitter.com
Inspired by bitsy, I am writing a 8x8 tile/sprite editor that works on angular. The idea is to write the widgets and then a complete IDE that runs on the browser and let people program cute games.
#bitsy #tilesets #tilemaps #angular #freeSoftware #8x8 #gamedev #retrogamedev
🐦🔗: https://twitter.com/0xc0ffeec0de/status/1601123957926637568
#retrogamedev #gamedev #8x8 #freesoftware #angular #tilemaps #tilesets #bitsy
Inspired by bitsy, I am writing a 8x8 tile/sprite editor widget that works on Angular. The idea is to write several widgets and eventually create my own IDE that runs on the browser and allow people to program cute little games.
#bitsy #tilesets #tilemaps #angular #freeSoftware #8x8 #gamedev #retrogamedev
#retrogamedev #gamedev #8x8 #freesoftware #angular #tilemaps #tilesets #bitsy
RT @0xc0ffeec0de@twitter.com
I updated my tileset ripper script. Now it can receive several input images, which is useful if you want to create a single tileset from bits scattered through several shots of a 2D tile-based game.
https://gitlab.com/pvmm/tilegen.py
#python #ImageMagick #tiled #tilesets #tilemaps
🐦🔗: https://twitter.com/0xc0ffeec0de/status/1598090778420555776
#tilemaps #tilesets #tiled #imagemagick #python
I updated my tileset ripper script called tilegen.py. Now it can receive several input images, which is useful if you want to create a common tileset from bits and pieces scattered through several screenshots of a 2D tile-based game. It will still create a map.json of one of the input images, but now it is the last one of the batch. It requires ImageMagick and Python 3.10.
#tilemaps #tilesets #tiled #imagemagick #python
Annoying issue with Unity Tilemaps
Material is set to a variant of Sprite with Pixel Snap set to true
Clamp mode on the sprite sheet is set to repeat, but this setting doesn't do much. Filter mode is set to Point (no filter)
But I think I know what the problem is now....