ratrogue @ Rat King · @ratking
194 followers · 189 posts · Server mstdn.io

Uploaded v0.8.0 of my dialog editor connected - mainly adding the Search Phrase tool.

ratking.itch.io/connected/devl

#gamedev #madewithunity #tooldev

Last updated 1 year ago

ratrogue @ Rat King · @ratking
194 followers · 182 posts · Server mstdn.io

Another update for connected - I improved node resizing a bit and now it's also possible to make the Condition node wider. *And* I finally wrote some documentation for creating custom node types (pro version only)!

ratking.itch.io/connected/devl

#tooldev #gamedev #screenshotsaturday

Last updated 1 year ago

ratrogue @ Rat King · @ratking
193 followers · 174 posts · Server mstdn.io

I added play controls to Games for Rats - and built standalone versions for Win/Mac/Linux (only Win is tested though).

ratrogue.itch.io/games-for-rat

#gamedev #tooldev #smallbasic #fantasyconsole

Last updated 1 year ago

ratrogue @ Rat King · @ratking
193 followers · 157 posts · Server mstdn.io

Uploaded v0.6.1 of my dialog editor, which fixes two annoying bugs (hopefully). In any case I soft-launched connected for now. Next week or later I'm going to work on the lite version that everybody can use for free.
ratking.itch.io/connected/devl

#tooldev #gamedev

Last updated 1 year ago

ratrogue @ Rat King · @ratking
192 followers · 150 posts · Server mstdn.io

My editor "connected" is coming along ... I added a welcome screen with the recently edited files, and the test mode now won't crash the editor anymore if there's an endless loop...

Current plan is to release it next month, so if anyone is interested in testing it, please contact me.

#dialog #madewithunity #tooldev

Last updated 1 year ago

ratrogue @ Rat King · @ratking
192 followers · 148 posts · Server mstdn.io

Slowly re-implementing the Test Mode for connected. It's not dynamic yet, so it only works for these particular node types.

#madewithunity #tooldev #screenshotsaturday

Last updated 1 year ago

ratrogue @ Rat King · @ratking
192 followers · 146 posts · Server mstdn.io

The new version of connected, a dialog editor I'm creating in , finally has a correctness check. It tests each node if its content (empty text fields?) and connections are allowed, and if there's an error the faulty node gets a subtle marker...

#unity #tooldev #madewithunity

Last updated 1 year ago

ratrogue @ Rat King · @ratking
191 followers · 136 posts · Server mstdn.io

Version 0.1 of Games for Rats, a small fantasy console / creative coding tool.

ratrogue.itch.io/games-for-rat

The last game I added, CIRCLING.BAS, is also my entry for last week's One Hour Game Jam (onehourgamejam.com).

#screenshotsaturday #gamedev #tooldev

Last updated 2 years ago

ratrogue @ Rat King · @ratking
188 followers · 124 posts · Server mstdn.io

I uploaded a new hotfix update for BLOED, now version 1.1.3 - and it includes the "666 Coins" texture pack made by @voxel.! More infos here: ratking.itch.io/bloed/devlog/4

#madewithunity #tooldev

Last updated 2 years ago

Max Liani · @maxliani
302 followers · 82 posts · Server mastodon.gamedev.place

I improved the light path visualization to better resemble those cute diagrams you find in light transport papers. 🥰

Note: the lines looks thin on a small device, they look better on a good size screen.

#tooldev #rendering #pathtracing

Last updated 2 years ago

Mattias Van Camp · @MaVCArt
158 followers · 139 posts · Server mastodon.gamedev.place

1/
A common consideration in pipeline and in is that of the "degree of control" a tool dev has over the environment their are used in.

I've observed various degrees, but I like to classify them in three categories for simplicity; the names for them were picked 1 minute ago, but I am totally going to call them that from now on.

- "Overlord"
- "Squad Chief"
- "Distant Observer"

I'm sure there are technical terms for this, but I like these...

(more below)

#tools #gamedev #tooldev

Last updated 2 years ago

Mattias Van Camp · @MaVCArt
157 followers · 137 posts · Server mastodon.gamedev.place

more thoughts with a simple example;

A relatively common, yet poorly standardized problem in pipeline and infrastructure development for game devs is that of setting up a portable, reproducible development environment for them.

In this post, I illustrate how one could approach a simple DCC (content creation tool) setup with something as basic as Window Command Line, while not harming future expansion potential.

techartworks.blogspot.com/2022

#techart #code #tooldev #gamedev

Last updated 2 years ago

FrankenGFX · @FrankenGraphics
2126 followers · 411 posts · Server mastodon.art

The new "import bitmap" interface is now fully functional, which is a decent step forward for cross-software work on NES assets.

On to making the import algorithm itself a bit less barbed.

#nexxt #tooldev #gamedev #nesdev

Last updated 2 years ago

Niki Gawlik · @niki
51 followers · 63 posts · Server peoplemaking.games

By the way my game will ship with a copy of the engine (it's less than 300kb), so you can edit and remix it as much as you want :)

#gamedev #tooldev

Last updated 2 years ago

FrankenGFX · @FrankenGraphics
1953 followers · 379 posts · Server mastodon.art

Not the most exciting tooldev photo, if tooldev is ever exciting, i know.

But NEXXT can now align its guiding grids to screen sized boundaries.

The navigator window in this photo spans 2 by 2 NES screens. Since the tile resolution is 32x30, a 4x4 tile grid creates a half-block grid at the bottom of each screen to align it to the next.

In NES level design, this is often useful.

#famicom #nes #tooldev #nesdev

Last updated 2 years ago

Niki Gawlik · @niki
40 followers · 24 posts · Server peoplemaking.games

I am desperately trying to find a way to keep the code organizable in-engine. This is a start I guess... ':D

#gamedev #tooldev

Last updated 2 years ago

Niki Gawlik · @niki
18 followers · 2 posts · Server peoplemaking.games

Moving instances I lost my post history (sad), so I recorded a longer video to show off trash engine and the I have been making in it for the last few days!

youtube.com/watch?v=vjiG2Que5d

#metroidvania #gamedev #tooldev

Last updated 2 years ago

QTKO (she/her) · @qtko
21 followers · 36 posts · Server peoplemaking.games

Is anyone here familiar with custom macros or tools in ? I'm realizing it's super inconvenient to bring characters into Modo just to apply the Mesh Cleanup tool before bringing it back over.

Mesh Cleanup is a collection of macros that can be used to quickly fix a lot of easy-to-miss errors. For example, it can find and delete any stray vertices that are not connected to anything, or automatically merge vertices with identical positions.

Is there any way to create this in Blender?

#blender3d #3d #tooldev #gamedev #blender

Last updated 2 years ago

Mattias Van Camp · @MaVCArt
71 followers · 93 posts · Server mastodon.gamedev.place

Hey people in tools / tech art, what role does Python play in your day-to-day engine/Editor-based life? Asking for a friend.

#techart #python #tooldev #programming #gamedev

Last updated 2 years ago

ratrogue @ Rat King · @ratking
65 followers · 41 posts · Server mstdn.io

The grid for connected is mostly usable for now. Undo and redo are working too. Not really sure what's next, maybe copy&paste

#tooldev #madewithunity

Last updated 2 years ago