NEW #raylib 4.5 is ready! π₯³
MANY big changes! Check release info: https://github.com/raysan5/raylib/releases/tag/4.5.0
NEW Windows Installer... made with #rInstallFriendly (made with raylib)! Play Snake game while raylib is being installed! No more boring installation waiting!!! π±
Download Windows Installer from itchio: https://raysan5.itch.io/raylib
Enjoy programming with raylib! π
#gamedev #indiedev #toolsdev #opensource #foss #enjoycoding #itjustworks #futureisnow
#raylib #rinstallfriendly #gamedev #indiedev #toolsdev #opensource #foss #enjoycoding #itjustworks #futureisnow
Hey! A new #raylib release is approaching!
Some new features:
- ANGLE support!
- M3D/GLTF models animations
- QOA audio import/export
- NEW camera module
- Lot more: https://github.com/raysan5/raylib/blob/master/CHANGELOG
Stay tuned! π
#gamedev #indiedev #toolsdev #enjoycoding #learntocode #opensource
#raylib #gamedev #indiedev #toolsdev #enjoycoding #learntocode #opensource
Today I implemented a custom file format for my new raylibtech
tool: rInstallFriendly, a simple and easy-to-use installer packages creator.
If desired, now users can edit installer package config files as a simple script. Very useful for installer text localization!
I really like this tool! Missing some feature? Feedback is welcome! π
#raylib #raygui #gamedev #toolsdev #installer #packaging #software #kiss #futureisnow
#raylib #raygui #gamedev #toolsdev #installer #packaging #software #kiss #futureisnow
My new tool: rInstallFriendly, a simple and easy-to-use installer packages creator.
Create beautiful installers in seconds!
Feedback is welcome! π
#gamedev #indiedev #toolsdev #raylib #raygui #demoscene #installer #packaging #ui #design #futureisnow
#futureisnow #design #ui #packaging #installer #demoscene #raygui #raylib #toolsdev #indiedev #gamedev
Hey! I created a tool to automatize the creation of new tools! Just configuring some basic parameters, a full project structure is generated!
The generated project includes all required imaginery (icons, banners, promo-images...), preconfigured project template with basic features and also ready-to-use GitHub workflows for CI/CD on multiple platforms! π€―
Anyone needs some tool? Just drop me a mesage! π
#raylib #raygui #toolsdev #software #automation #softwareengineering #ui #design
#design #ui #softwareengineering #automation #software #toolsdev #raygui #raylib
Wow! #raylib is the 4th most starred open source "game engine" on GitHub for the last 28 days!!! π²
Also, very interesting to see how raylib has ranked in "popularity" in the last few years! It has grown exponentially!
Unbelievable for a simple graphics library coded in plain C with "technologies" from the 70s and 90s... π
Source: https://ossinsight.io/collections/game-engine
#gamedev #indiedev #toolsdev #framework #library #opensource #OSS #github #enjoycoding #programming #futureisnow
#futureisnow #programming #enjoycoding #github #oss #opensource #library #framework #toolsdev #indiedev #gamedev #raylib
Wow! #raygui has surpassed
raygui, my simple and easy-to-use open-source single-file header-only immediate-mode ui library has surpassed 2000 stargazers on GitHub!
Many UI styles available and nice pixelart icons included! I used it for several years to create tools at raylib technologies (https://raylibtech.itch.io/)!
I hope other users enjoy it as much as I do! π
Feedback is welcome! β€οΈ
#pixelart #raylib #toolsdev #indiedev #gamedev #raygui
Finally, the #Diablo4 Tools Team is hiring another Lead Tools Engineer to support and grow our incoming engineers and steer the entire team toward our aspirational goals for the year. #gamedev #toolsdev #hiring #leadership
#leadership #hiring #toolsdev #gamedev #diablo4
Here is a nice website with a list of helpful tools for your daily needs as software developer, that you can use directly from the website https://it-tools.tech/ #toolsdev
rTexViewer 3.0 useful feature: custom GLSL shaders support per image! Just drag&drop your shaders over the image!
Several default uniforms automatically setup on shader loading, like image resolution, scale-factor, mouse-position and time-counter!
It allows infinite image-effects possibilities for Technical Artists... or just anyone willing to play with shaders! π€―
#handmadesoftware #raygui #raylib #toolsdev #gamedev
Just published rTexViewer 3.0! A simple and easy-to-use textures viewer, editor and image board.
The perfect tool for Artists and Technical Artists!
Multiple view modes, including an image board for references! Also supports custom GLSL shaders per image, URL download and multiple Window modes: borderless, top-most, mouse pass-throught...
But the most amazing feature: everything contained in a single 1MB executable! π€―
Get it now: https://raylibtech.itch.io/rtexviewer
#toolsdev #gamedev #raygui #raylib
π π³ Now accepting #nominations for the hashtag that best expresses "tools and workflow engineering for video games".
#tools?
#toolsdev?
#workflows?
#toolseng?
#gametools?
#gamedevtools?
Any other nominations? I'll gather them all up and build a #poll.
#poll #gamedevtools #gametools #toolseng #workflows #toolsdev #tools #nominations
Working with #Houdini, I've started thinking about a particular kind of friction in #toolsdev and #workflows that occurs when the stream of feedback you're getting becomes disconnected from your mental model of your actions. It happens when the feedback you're getting from the tool is being influenced by so many different modes, settings, and conditions that it becomes less clear what feedback is being provided, possibly because multiple feedback mechanisms are interfering with each other.
Hey!
Another year is finishing and here it is my 2022 GitHub balance with more contributions than ever!
It's been a very productive year! Many improvements and new features have been added to my gamedev C libraries: raylib, raygui, rres, rpng... and I also created and published multiple amazing tools: https://raylibtech.itch.io
What a year! Ready for new adventures in 2023! π
#gamedev #indiedev #toolsdev #opensource #enjoycoding #handmadesoftware #futureisnow
#futureisnow #handmadesoftware #enjoycoding #opensource #toolsdev #indiedev #gamedev
RT @raysan5@twitter.com
rTexPacker v2.5 by @raylibtech@twitter.com! Sprites packer and font atlas generator! Portable! Powerful CLI! 1MB!!! π€―
Use it online for free: https://raylibtech.itch.io/rtexpacker
#gamedev #indiedev #toolsdev #sprites #packing #font #atlas #raylib #raygui #handmadesoftware
π¦π: https://twitter.com/raysan5/status/1603723020463476741
#handmadesoftware #raygui #raylib #atlas #font #packing #sprites #toolsdev #indiedev #gamedev
Just published rTexPacker v2.5, a simple and easy-to-use sprites packer and font atlas generator. Engine-agnostic, full-featured, multiplatform, portable, powerful CLI... contained in a single 1MB executable!
It can also be used online for free: https://raylibtech.itch.io/rtexpacker
Feedback is welcome! π
#handmadesoftware #toolsdev #raygui #raylib
@justinhhorner Though I'll be the first to admit it'd be super niche (and I'm a bit biased π), I wouldn't mind a podcast centered around #toolsdev π : game development tools and #workflows both public and proprietary. E.g. their innovations, tech stacks and designs, good/bad UI/UX, capabilities and shortcomings, specialized vs generalized, tools as a discipline and great team philosophies, etc.