Finally got around to get my cookie cutter (or should i say "road cutter) boolean tool in shape so I could extract just the road mesh from the LiDAR data for #TrackEvolution
Don't know how much of the bumps in the road are real or just data anomalies but at least we've reliably elevation data now. #GameDev
I'm starting to set up the infrastructure to rev up the #GameDev of #TrackEvolution from a #SoloDeveloper to a virtual/remote team effort.
As I can't work on anything #UnrealEngine related while hospitalized, my work is mostly consisting of creating a Discord server (instead of Slack) and figure out if #Perforce or some other alternative is viable.
#simracing #racingsimulator #perforce #unrealengine #solodeveloper #trackevolution #gamedev