VL2M STUDIO · @vl2m
90 followers · 334 posts · Server mastodon.gamedev.place
VL2M STUDIO · @vl2m
89 followers · 328 posts · Server mastodon.gamedev.place

Last pics I'm sharing. Want to keep the rest of the map a surprise.

#quake #trenchbroom #quakemapping

Last updated 1 year ago

VL2M STUDIO · @vl2m
89 followers · 327 posts · Server mastodon.gamedev.place
VL2M STUDIO · @vl2m
89 followers · 327 posts · Server mastodon.gamedev.place
VL2M STUDIO · @vl2m
88 followers · 321 posts · Server mastodon.gamedev.place

Made the first area

#trenchbroom #quake #quakemapping

Last updated 1 year ago

VL2M STUDIO · @vl2m
87 followers · 316 posts · Server mastodon.gamedev.place
cng · @grawert
1 followers · 2 posts · Server mastodon.gamedev.place

For unknown reasons I've been encouraged to get into mapping lately. The doom community is much more prolific than the , community so I assumed that there would be something -ish to work with in a nice and modern way.
Then I downloaded UDB, and I'm kinda... ...is this it?
I have this nagging feeling that I'm missing something obvious here, because this feels awkward and janky.

#doom #quake #trenchbroom

Last updated 1 year ago

· @Atirut
2 followers · 101 posts · Server mastodon.gamedev.place

I'm surprised this even works lmao

#godotengine #trenchbroom #quake

Last updated 1 year ago

An Adorable Sergal · @Adorable_Sergal
59 followers · 891 posts · Server hachyderm.io

I'm examining the boundaries between natural and artificial light. Not sure I like some of the texture work on the walls, which is really basic, but it's easy to change.

#doom3 #gamedev #trenchbroom

Last updated 1 year ago

An Adorable Sergal · @Adorable_Sergal
61 followers · 854 posts · Server hachyderm.io

Absolutely do not care about lighting rn, hee-hee

#doom3 #trenchbroom #gamedev

Last updated 1 year ago

An Adorable Sergal · @Adorable_Sergal
49 followers · 519 posts · Server hachyderm.io

It's great that Linux now has plenty of creative apps that let us avoid the Scourge of Adobe.

The problem comes in that the absolute disaster of adoption, which we're all supposed to love and migrate to, is thoroughly incompatible with so many creative packages like or .

And it's not like Wayland is brand new. I don't know how we can go this long with an "upgrade" and still have so many important apps broken, apps that are vital to some people's careers.

#foss #wayland #krita #trenchbroom

Last updated 2 years ago

An Adorable Sergal · @Adorable_Sergal
41 followers · 431 posts · Server hachyderm.io

Yo, RBDOOM-3-BFG has made its 1.5.0 release, with support for DX12/Vulkan, glTF2 models/anims, and support for level creation in in addition to and *Radiant-style editors.

It can even convert .map files to ; feel free to port your old stuff to a modern engine!

moddb.com/mods/rbdoom-3-bfg

#Blender #trenchbroom #quake #doom3 #gamedev

Last updated 2 years ago

An Adorable Sergal · @Adorable_Sergal
23 followers · 301 posts · Server hachyderm.io

A fork of gained support for creating maps for so I decided to try things out by throwing together a simple map, but I couldn't resist adding a little scripting in there.

I'm not sorry.

#trenchbroom #doom3 #gamedev

Last updated 2 years ago

An Adorable Sergal · @Adorable_Sergal
18 followers · 235 posts · Server hachyderm.io

still bad at speed mapping, i wanna do all the things :(

#trenchbroom #quake #leveldesign

Last updated 2 years ago

Lee 🚀 · @RoughTank
27 followers · 87 posts · Server mastodon.gamedev.place

Gloomy Peak! The beginnings of a , short-but-sweet but thrilling and engaging! I'm hoping to get this out by mid February, looking forward for more !

#leveldesign #trenchbroom #level #quake #fanmade

Last updated 2 years ago

Zachary Quarles, MPSE · @zq_sfx
143 followers · 60 posts · Server mastodon.gamedev.place

So what’s the best way to import level data into ? Are there any utilities that allow a live connection to ?

#gamedev #trenchbroom #unity3d #quake

Last updated 2 years ago

E1M6 got too long, so I'm cutting a cave filled with marsdogs and the silver key pipe maze. I may reuse them elsewhere, so I've saved them to a "cutting room" map file. Thought it was cool and and contains the a lot of the spirit of what Dimension X is about though so I made a video showing it off. Check it out here!

youtu.be/hSBsTvSVJYw

Also some screenshots of the finale!

#Qodot #trenchbroom #godotengine #retrofps #horrorgame #fps #gamedev

Last updated 2 years ago

tollyx · @tollyx
8 followers · 54 posts · Server mstdn.io

@Alapidis I don't have anything unity-specific, but the first thing that comes to mind is but it's more of a voxel modeller & pathtracer than a level editor.

has a 3D gridmap tool built-in which lets you put arbitrary models and objects on a 3d grid, but it feels pretty neglected & clunky.

And while isn't doing anything with voxels, it's a map editor designed for quake-engine games which might be grid-based enough for some inspiration?

#magicavoxel #godotengine #trenchbroom

Last updated 2 years ago

And just for fun, here are the editor screenshots.

Every monster, light, door, teleporter, trigger volume... all placed within and imported into via .

Only thing I really need to figure out is how to make it easy for mappers to "compile".

#Qodot #godotengine #trenchbroom

Last updated 2 years ago