Great RPG Mechanics: Week One
Over on Age of Ravens I pull together my first week of posts looking at discrete rpg mechanics I dig. These are rules, elements & systems that grabbed me when I read them. This isn’t a cobbling together of mechanics to build a new game, but an appreciation of cool ideas designers had & how they work.
*Gear & Loadout
*Scale
*Stress Dice
*Generational Play
*The Worst Thing
https://www.ageofravensgames.com/blog/great-rpg-mechanics-week-one
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What's the Worst...: Great RPG Mechanics
#RPGMechanics Week One
“Imagine the worst thing possible, assume it's true, and go from there.”
— Theodora Crain, The Haunting of Hill House, Season 1: Open Casket
https://openhearthrpg.substack.com/p/whats-the-worst-great-rpg-mechanics
#rpgmechanics #ttrpg #ttrpgmechanics
Generational Play: Great RPG Mechanics
#RPGMechanics Week One
https://openhearthrpg.substack.com/p/generational-play-great-rpg-mechanics
#rpgmechanics #ttrpgmechanics #ttrpg
Stress Dice: Great RPG Mechanics
#RPGMechanics Week One
I’ve played a lot of the Mutant System, beginning with a multi-year Mutant: Year Zero campaign. That has a great setting, with a solid mechanic supporting the vibe. You have a pool of d6s in different colors (stat, skill, gear). You want to hit 6s to get successes. If you roll and don’t get enough of those, you can push yourself and roll again...
https://openhearthrpg.substack.com/p/stress-dice-great-rpg-mechanics
#rpgmechanics #ttrpgmechanics #ttrpg #alien
Gear & Loadout: Great RPG Mechanics
#RPGMechanics Week One
For the next few weeks, as a short break from the RPG Covers series, I’ll be talking about discrete rpg mechanics which I dig. These are rules, elements & systems that grabbed me when I read them. I love what each of them do to play at the table. This isn’t a cobbling together of mechanics to build a new game, but an appreciation of cool ideas designers had and how they work.
https://openhearthrpg.substack.com/p/gear-and-loadout-great-rpg-mechanics
#rpgmechanics #ttrpg #ttrpgmechanics