Did you know that you don't always have to iterate through object arrays to execute a function based on their values?
In certain cases, you can call native functions directly on the array itself, saving time and code.
Check out the full tip for more info ;)
Another useful #unrealengine plugin if you want to use Editor icons in Editor Utility Widget Blueprint instead of Slate. Credits to @ryan_dowlingsoka
https://github.com/Ryan-DowlingSoka/RedTechArtTools/wiki/Editor-Icon-Widget
#UETips #UETip #UE5 #ue4 #unreal4 #Unreal5 #unrealeditor #unrealdev
#unrealdev #unrealeditor #Unreal5 #unreal4 #ue4 #UE5 #uetip #UETips #unrealengine
New Interchange pipeline in #UnrealEngine lets you define your own ways of importing assets. If you go to Project Settings -> Engine -> Interchange category you can add custom pipelines into Pipeline Stacks.
#UETips #UE5 #uetip #unrealengine
Here's a quick #UETip. Enable access specifier view in My Blueprint tab to see which variable/functions are private or public.