Ric · @dev_ric
50 followers · 497 posts · Server fosstodon.org

A few months ago I was battling with making terrains and objects render the same texture seamlessly in Unity. Finally gotten around to throwing a tutorial together for this, now that I know what the problem was.

qweb.co.uk/blog/making-urp-lit

#unity3d #unitydev #blender3d #gamedev

Last updated 1 year ago

Working on getting DateTimes to work in my game saves proved to be harder than I thought, even using a string "backup field" didn't work for me!

But progress! :) Hopefully I'll crack that and go into the next thing. I'm enjoying pottering around tidying, adding in save features etc. :)

#solodev #unitydev #gamedev

Last updated 1 year ago

loafbrr · @loafbrr
66 followers · 176 posts · Server mastodon.gamedev.place

hey there, sci-fi like asset pack is available for free on

loafbrr.itch.io/sci-fi-like-as

it would be pretty cool if ya come check it out

#3d #b3d #freeasset #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev

Last updated 1 year ago

david.wtf · @flashmasterdash
89 followers · 445 posts · Server mastodon.gamedev.place

And one more, to find closure (pun intended). Using the "static" keywords on lambdas or anonymous functions will disallow them from capturing any variables or references of its enclosing scope. Cool! πŸ€—

learn.microsoft.com/en-us/dotn

#gamedev #unity3d #unitydev #dotnet #staypure

Last updated 1 year ago

david.wtf · @flashmasterdash
89 followers · 444 posts · Server mastodon.gamedev.place

I didn't know about that one so far! The "ref" modifier will tell the compiler that struct instances may only be allocated on the stack, preventing them from being used in heap-allocated locations. Cool! It couldn't be easier to write allocation free-code πŸ™Œ

learn.microsoft.com/en-us/dotn

#gamedev #unity3d #unitydev #dotnet #devtips #stackthatheap

Last updated 1 year ago

George Laskowsky · @glaskows
73 followers · 255 posts · Server mastodon.gamedev.place

At they are looking for a specialized in quick .

This job is remote in at the New Games department of Travian Games.

If you are interested send me a msg, or boost for greater reach. Appreciated!

#work #unitydev #prototyping #germany

Last updated 1 year ago

loafbrr · @loafbrr
62 followers · 163 posts · Server mastodon.gamedev.place

some modular tiles, dungeon themed, 171 pieces and additional 39 props, tri count:28868, set up in godot and minimal setup in unity, blend file is included

out now on loafbrr.itch.io/modular-dungeo
, get it now

#3d #b3d #blender3d #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev

Last updated 1 year ago

🐝rent · @brentendo
222 followers · 749 posts · Server mindly.social

2) I'm not sure if there's a better way. The objects are like so:
WestWall Static
WestWall Anim
NorthWall Static
NorthWall Anim
EastWall Static
EastWall Anim

Static walls are just part of the magic trick when I'm swapping animations back to their origin. Anyway the arrays and wall animation class live on the "Anim" walls. So it's kinda cumbersome but I don't know a better approach. It certainly works.

Any ideas?

#gameDev #unitydev

Last updated 1 year ago

david.wtf · @flashmasterdash
87 followers · 411 posts · Server mastodon.gamedev.place

Creating a good-looking Editor tool window icon in Unity is not complicated - once you know how it works. The APIs that have to be used aren't easy to spot, and also undocumented 🀷

#gamedev #unity3d #unitydev #unitytips

Last updated 1 year ago

david.wtf · @flashmasterdash
87 followers · 410 posts · Server mastodon.gamedev.place

Unity has 3 different ways of loading and using @2x icons inside the Editor - all of which are internal-only and not available to developers.

#gamedev #unity3d #unitydev

Last updated 1 year ago

david.wtf · @flashmasterdash
86 followers · 404 posts · Server mastodon.gamedev.place

Has anyone used Unity's preview stage API inside their project, i.e. the system also used by prefabs, to show content inside a "separate editing or preview scene"?

docs.unity3d.com/2022.2/Docume

#gamedev #unity3d #unitydev

Last updated 1 year ago

david.wtf · @flashmasterdash
86 followers · 404 posts · Server mastodon.gamedev.place

I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.

#gamedev #unity3d #unitydev #debugmagazine #EdgeMagazine

Last updated 1 year ago

david.wtf · @flashmasterdash
86 followers · 402 posts · Server mastodon.gamedev.place

With Unity, there is the constant struggle between versatility and limitation.

#gamedev #unity3d #unitydev

Last updated 1 year ago

david.wtf · @flashmasterdash
85 followers · 398 posts · Server mastodon.gamedev.place

How do you structure assets inside your Unity project? Do you keep different asset types separated into different folder hierarchies, or do you mix assets on a feature basis? (feel free to post your thoughts below)

#unity3d #unitydev #gamedev #assetseverywhere

Last updated 1 year ago

loafbrr · @loafbrr
57 followers · 146 posts · Server mastodon.gamedev.place
Shadow Grove · @shadow_grove
12 followers · 111 posts · Server mastodon.gamedev.place

Keep your code clean and organized! Define a default namespace in your Unity project and watch your scripts magically fall into place. 🧹
i.imgur.com/t1UNmd7.png

#unitydev #unitytips #unity #unity3d #indiedev

Last updated 1 year ago

david.wtf · @flashmasterdash
77 followers · 362 posts · Server mastodon.gamedev.place

How do you define and write down feature requirements, both for your game and your tools?

Until now, our team tracks tasks inside Notion, and right now, I'm trying out writing user stories. I used this in the past, and liked the flow and granularity they propose, and I want to see how it works inside our current team.

#gamedev #unity3d #unitydev #softwaredevelopment

Last updated 1 year ago

david.wtf · @flashmasterdash
77 followers · 359 posts · Server mastodon.gamedev.place

Baking in DOTS is not limited to your own authoring components (e.g. your MyAuthoringBehavior class). You can write a baker for Unity components, too, e.g. for a 2D Tilemap component, and turn it into your very own data representation, suitable for your purposes.

This is a powerful abstraction, since it allows you to use "regular components" for authoring, that might or might not be used at runtime.

#gamedev #unity3d #unitydev #dots #unitydots

Last updated 1 year ago

david.wtf · @flashmasterdash
74 followers · 329 posts · Server mastodon.gamedev.place

Can I mix 3D printing and video game development? πŸ€”

#gamedev #unity3d #unitydev #3dprinting #3dprint

Last updated 1 year ago

david.wtf · @flashmasterdash
74 followers · 328 posts · Server mastodon.gamedev.place

Today, back to DOTS! πŸŽ‰ Getting the hang of it slowly but surely. I can already tell that I like the system of turning authoring components (i.e. the common workflow that every Unity dev knows) into scalable data structures and abstractions.

I'm not so sure if I like the overhead it imposes, though, but I assume it redeems (since we need to simulate the game on the server, too).

#unity3d #unitydev #dots #ecs

Last updated 1 year ago