A few months ago I was battling with making terrains and objects render the same texture seamlessly in Unity. Finally gotten around to throwing a tutorial together for this, now that I know what the problem was.
#unity3d #unitydev #blender3d #gamedev
https://www.qweb.co.uk/blog/making-urp-lit-and-terrainlit-shaders-produce-matching-renders
#unity3d #unitydev #blender3d #gamedev
Working on getting DateTimes to work in my game saves proved to be harder than I thought, even using a string "backup field" didn't work for me!
But progress! :) Hopefully I'll crack that and go into the next thing. I'm enjoying pottering around tidying, adding in save features etc. :)
hey there, sci-fi like asset pack is available for free on
https://loafbrr.itch.io/sci-fi-like-asset-pack
it would be pretty cool if ya come check it out
#3d #b3d #freeasset #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
#3d #b3d #freeasset #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
I didn't know about that one so far! The "ref" modifier will tell the compiler that struct instances may only be allocated on the stack, preventing them from being used in heap-allocated locations. Cool! It couldn't be easier to write allocation free-code π
https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/ref-struct
#gamedev #unity3d #unitydev #dotnet #devtips #stackthatheap
At #work they are looking for a #unitydev specialized in quick #prototyping.
This job is remote in #germany at the New Games department of Travian Games.
If you are interested send me a msg, or boost for greater reach. Appreciated!
#work #unitydev #prototyping #germany
some modular tiles, dungeon themed, 171 pieces and additional 39 props, tri count:28868, set up in godot and minimal setup in unity, blend file is included
out now on https://loafbrr.itch.io/modular-dungeon-tiles-asset
, get it now
#3d #b3d #Blender3d #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
#3d #b3d #blender3d #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
2) I'm not sure if there's a better way. The objects are like so:
WestWall Static
WestWall Anim
NorthWall Static
NorthWall Anim
EastWall Static
EastWall Anim
Static walls are just part of the magic trick when I'm swapping animations back to their origin. Anyway the arrays and wall animation class live on the "Anim" walls. So it's kinda cumbersome but I don't know a better approach. It certainly works.
Creating a good-looking Editor tool window icon in Unity is not complicated - once you know how it works. The APIs that have to be used aren't easy to spot, and also undocumented π€·
#gamedev #unity3d #unitydev #unitytips
Has anyone used Unity's preview stage API inside their project, i.e. the system also used by prefabs, to show content inside a "separate editing or preview scene"?
https://docs.unity3d.com/2022.2/Documentation/ScriptReference/SceneManagement.PreviewSceneStage.html
I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.
#gamedev #unity3d #unitydev #debugmagazine #EdgeMagazine
How do you structure assets inside your Unity project? Do you keep different asset types separated into different folder hierarchies, or do you mix assets on a feature basis? (feel free to post your thoughts below)
#unity3d #unitydev #gamedev #assetseverywhere
hey, uhh free modular room tiles, totally not inspired by some rooms in the back
come grab them on https://loafbrr.itch.io/backrooms-like-asset-pack
#3d #b3d #Blender3d #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
#3d #b3d #blender3d #godot3d #gameassets #gamedevelopment #gamedev #indiedev #unitydev
Keep your code clean and organized! Define a default namespace in your Unity project and watch your scripts magically fall into place. π§Ή #UnityDev #UnityTips #Unity #Unity3D #IndieDev
https://i.imgur.com/t1UNmd7.png
#unitydev #unitytips #unity #unity3d #indiedev
How do you define and write down feature requirements, both for your game and your tools?
Until now, our team tracks tasks inside Notion, and right now, I'm trying out writing user stories. I used this in the past, and liked the flow and granularity they propose, and I want to see how it works inside our current team.
#gamedev #unity3d #unitydev #softwaredevelopment
Baking in DOTS is not limited to your own authoring components (e.g. your MyAuthoringBehavior class). You can write a baker for Unity components, too, e.g. for a 2D Tilemap component, and turn it into your very own data representation, suitable for your purposes.
This is a powerful abstraction, since it allows you to use "regular components" for authoring, that might or might not be used at runtime.
#gamedev #unity3d #unitydev #dots #unitydots
Can I mix 3D printing and video game development? π€
#gamedev #unity3d #unitydev #3dprinting #3dprint
Today, back to DOTS! π Getting the hang of it slowly but surely. I can already tell that I like the system of turning authoring components (i.e. the common workflow that every Unity dev knows) into scalable data structures and abstractions.
I'm not so sure if I like the overhead it imposes, though, but I assume it redeems (since we need to simulate the game on the server, too).