Multiplayer is coming along π₯
I use almost everything Unity provides (Authentication, Matchmaking, Friends, Game Server Hosting etc.) to make this workπ
But it works pretty well (once the server has booted up π€£)
Another #unitytip : ParrelSync!
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#indiedev #IndieGameDev #gamedevelopment #multiplayer #multiplayergames #digitalboardgame
#unitytip #indiedev #indiegamedev #gamedevelopment #multiplayer #multiplayergames #digitalboardgame
It's nice that the docs warns about Android, but did you know what other devices Touch.radius always returns zero on?
πΈπ£πππ¦ π πππππ π€πππππ€π π‘ππ’πβ πππ£πππ that's not a Microsoft surface. π
Code for using Unity's Handles class to draw in the Inspector.
Handles documentation: https://docs.unity3d.com/ScriptReference/Handles.html
#gamedev #indiedev #unitytip #madewithunity
Ok, I just found out you can use Unity's Handles class to draw stuff in the inspector. Docu says:
"Handles - Custom 3D GUI controls and drawing in the Scene view"
Unity also uses it to draw NavAgents Inspector.
Code in second message.
#gamedev #indiedev #unitytip #madewithunity
Ok, I just found out you can use Unity's Handles class to draw stuff in the inspector. Docu says:
"Handles - Custom 3D GUI controls and drawing in the Scene view"
Unity also uses it to draw NavAgents Inspector.
Handles documentation: https://docs.unity3d.com/ScriptReference/Handles.html
Code in second message.
#gamedev #indiedev #unitytip #madewithunity