Catch Up Stream - MONDAY 11 SEPTEMBER 2023
Missed Monday's PhilDoes3D Stream? , now you can catch up and watch the stream at any time.
Just click the link to view the Catch Up Stream - https://www.twitch.tv/videos/1923355039
#PhilDoes3D #3D #Steam #UnrealEngine #UE5 #gamedev #twitch #game
#game #Twitch #GameDev #UE5 #unrealengine #steam #3d #phildoes3d
π΄ LIVE NOW - Pushing Polys & Painting Pixels on Twitch π·https://twitch.tv/phildoes3d
πΉοΈWorking on the 'House In The Hollow' game in Unreal Engine 5, Adobe Substance Painter & 3DS Max
#3DSmax #twitchcreates #live #twitch #3D #Steam #UnrealEngine #gamedev #UE5
#UE5 #GameDev #unrealengine #steam #3d #Twitch #Live #twitchcreates #3dsMax
Today I released a new video tutorial for Simplygon. I'll cover what flipbooks are and how to use them in #UnrealEngine.
Flipbook can be useful if you have issues with polycount primarily as it only requires a quad to render.
#unrealengine #gamedev #techart
How to keep the aspect ratio of an image while accepting overflow in both direction?
Here is a small widget material I made in #unrealengine recently.
It is really useful for a patterned background , especially when you add a bit of panning to animate a bit.
#unrealengine #ui #UE5 #gamedev
Remember folks, friends don't let friends cast to #UE5 interfaces and call them directly! Use Implements<> and Execute_Foo instead.
I *still* see recent blog posts / snippets suggesting people do it the wrong way. π¬
My blog from UE4 days explains why: https://www.stevestreeting.com/2020/11/02/ue4-c-interfaces-hints-n-tips/
Did some more rapid prototypes today for some #interactivemusic in native #unrealengine.
Demo #1 - Basic music sequencing (unquantized).
1st segment - triggered when running over the bridge
2st segment - triggered when approaching giant rotating orb.
This is part of a drag-and-drop trigger volume system I'm building where music loops can be easily assigned to the trigger volumes in the level.
#interactivemusic #unrealengine #gamemusic #gamedev #games
INCREMENTAL GC
INCREMENTAL GC
https://github.com/EpicGames/UnrealEngine/commit/b5e73242e35b7262da91de749f2065272d451dcd
Hopefully this is a sign of the death of #UnrealEngine GC stutters. Or at least a severe reduction in them.
I have been working on actor components in Unreal Engine and I made a 3D pacman demo #UnrealEngine #gamedev
https://youtu.be/O5hHFC-xzNg
Finished my little scene about our house plants, Caco and Suzi. Final render done inside Unreal Engine.
You can get these as wallpapers and game ready assets in my Ko-fi shop:
#b3d #blender3d #gameart #unrealengine #3dart
Hmmm. So Nanite landscape just... doesn't look very good, does it? I get a lot of weird stairstepping when I turn it on, like it's super compressed the heightmap.
Did you want to add auto-complete suggestions to your cheats?
Here's how to do it in #UnrealEngine
Got some amazing news! π
Omega Strikers is using Expressive Text on its season 2 visual novel!
This marks the 1st time our plugin is running on all major platforms, whoo whoo π
Unreal 5.3
This is reproduced behaviour with DX12 since unreal engine 5.0 - We have to make a payed account at UDN to get this issue addressed I guess... This is caused by Niagara and is connected to a bug in Raytracing / only with DX12 - reproduced on many different systems with RTX graphic cards. π’
#epicgames #unrealengine #unrealengine5 #ue5 #ue #madewithunreal #gamedev
#epicgames #unrealengine #UnrealEngine5 #UE5 #ue #madewithunreal #gamedev
Follow the path less traveled, right into the heart of our dense low-poly pine forest. Experience tranquility in every detail.
#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #GameArt #AssetPack
#madewithunreal #unrealengine #UE5 #ue4 #lowpoly #gameasset #indiedev #nature #gameart #assetpack
#UnrealEngine has released version 5.3 of its game engine with improvements in core rendering, developer iteration, and virtual production toolsets. It also introduces new tools like Multi-Process Cook, Cine Cam Rig Rail, and some experimental features.
https://alternativeto.net/news/2023/9/unreal-engine-5-3-released-with-many-wide-ranging-improvements-and-experimental-features/
The fact that you can't iterate over TMaps in Blueprints is really annoying. You can work around the limitation, but it involves an extra loop for each item. It greatly limits their usage to mostly code and makes you turn to custom small USTRUCT more often than not when you know it will need to be iterated over BPs.
#unreal #UE5 #unrealengine #gamedev
Rejoice #UnrealEngine developers, Unreal Engine 5.3 is here.
UE 5.3 adds support for Sparse Volume Textures (and thus VDB files), skeletal editing tools, substrate and ProcGen improvements and more.
https://gamefromscratch.com/unreal-engine-5-3-released/
#unrealengine #gamedev #indiedev
Finding a good middleground between modern water shader and retro effect.
#UnrealEngine #UnrealEngine5 #psx #retro #blender #lowpoly #b3d
#unrealengine #UnrealEngine5 #psx #retro #blender #lowpoly #b3d
Stroll through a world where even the mushrooms are mesmerizing. Discover more with our Low Poly Nature asset pack! π²π
π https://vertexrage.com/lpnue
#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #GameArt #AssetPack
#madewithunreal #unrealengine #UE5 #ue4 #lowpoly #gameasset #indiedev #nature #gameart #assetpack
After 2 months worth of updates I have finally released v0.5 for RocketJumpCascade into early access.
You can try the game on Steam or Itch. Pay $5 if you want to support regular updates and help my solo dev dream <3
https://store.steampowered.com/app/2082420/RocketJumpCascade/
https://jamacanbacn.itch.io/rocketjump
Patchnotes: https://store.steampowered.com/news/app/2082420/view/3665421577816362522
#unrealengine #gamedev #leveldesign