Small #UE5 #Blueprint tip :
You can use "validated get" to access an object ref with validation in only one node instead of the classic"IsValid? -> Get"
It improves BP readability a lot!
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if u hold Down+B #unreal will compile shaders faster #unrealengine #unrealtips
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this week i accidentally discovered the Quick Switcher in #unrealengine and now i have to fight desperately to remember to use it #unreal #unrealtips
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Over time this one turned out as a best practice for me when it comes to working with actor references in blueprints in #UnrealEngine. The macro is setup quickly and can be extended later on easily. Check it out! 💥
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