Looking for good resources on rasterizing 3D to 2D.
Use case is a game that sends PNG images of a view of a system.
The view is the from a player's perspective. I have their x,y,z, the x,y,z they're observing, their field of view.
I'm stuck at how to determine the plane this view projects on.
I know the distance between observer and the one point on that plane but don't understand how to make a plane perpendicular to the line.
#geometry #trigonometry #vectormath #3drender
Good stuff about 2D collision detection.
https://timallanwheeler.com/blog/2023/01/27/2d-player-collision-against-static-geometry/
#gamedev #collisiondetection #vectormath