Hello it's been a while, still workin, just been quiet abt it.
here's a little crumch for u
#vestigialgame #gamedev #indiedev #madewithunity #arcade #mechgame
#mechgame #arcade #madewithunity #indiedev #gamedev #vestigialgame
Updated the Intro fall sequence ! It is COOLER and BADDER in all ways
#vestigialgame #madewithunity #indiedev #gamedev
FIRE HURTS????
(yee)
#mechgame #vestigialgame #indiedev #indiegame #madewithunity
#madewithunity #indiegame #indiedev #vestigialgame #mechgame
WOW I haven't posted anything about this game in a long minute.
I ADDED CHARGE SHOTS pop pop---* *
UH there are many other things new too but i kinda lost track! I'll post some more gifs at some point!
#indiedev #gamedev #mechgame #vestigialgame #madewithunity
Added a mine powerup :>
#mechgame #vestigialgame #madewithunity #indiedev #gamedev
ALSO LASERSSS???
#mechgame #indiedev #gamedev #madewithunity #vestigialgame
Eyyy also buildings that collapse???? AW YEEEE
#mechgame #indiedev #vestigialgame #gamedev #madewithunity
Made the skybox shader use per-level color palettes too! So now i can reuse materials and just swap colors per level!!
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#mechgame #vestigialgame #madewithunity #indiedev
#indiedev #madewithunity #vestigialgame #mechgame
FIRST/THIRD PERSON CAMERA SWITCHING????! (oh yeah 😎 )
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#vestigialgame #MechGame #madewithunity #gamedev #indiedev
#indiedev #gamedev #madewithunity #mechgame #vestigialgame
YOU CAN SMASH THROUG H BUILDINGS AND ITS SICK AS FUCK
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# mechgame #gamedev #madewithunity #vestigialgame #indiedev
#indiedev #vestigialgame #madewithunity #gamedev
NEW explosions??? BETTER BOOM?>
Huge/TRUE
#madewithunity #mechgame #indiedev #gamedev #vestigialgame
Adding pickups finally! MISSILES AND POWERUPS OH MY
#madewithunity #indiedev #gamedev #vestigialgame
ok it's kind of crusty thanks gyazo, but how does this MAKE YOU FEEL>>??
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#MechGame #vestigialgame #gamedev #madewithunity #indiedev
#indiedev #madewithunity #gamedev #vestigialgame #mechgame
Got damage falloff working correctly, so now explosions feel GOOD
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#indiedev #gamedev #madewithunity #vestigialgame #mechgame
Testing out a change in the way target selection works: hiding targets if they're occluded by other targets. Allows for more stuff in the game without all the on screen/mechanical clutter. #gamedev #vestigialgame #madewithunity
#madewithunity #vestigialgame #gamedev
Haven't posted anything from Vestigial in a while: Here's an enemy we're messing with currently! #vestigialgame #madewithunity #gamedev #indiedev
#indiedev #gamedev #madewithunity #vestigialgame
Hard Edges for unity terrain when calculating lighting only - might be expensive tho lol #gamedev #vestigialgame #madewithunity #shaders #indiedev
#indiedev #shaders #madewithunity #vestigialgame #gamedev
buildings damage map shader implementation: not sure if it looks good or consistent yet, and i need to benchmark it on larger scenes- #MechGame #vestigialgame #UnityDev #madewithunity #indiedev #gamedev
#gamedev #indiedev #madewithunity #unitydev #vestigialgame #mechgame