I am once again spending too much time on my game's water. This time I added gerstner waves! 🌊
#gamedev #vfxfriday #screenshotsaturday
Comet from a galaxy so far away, it missed #VFXFriday by a full day ☄️
#unity3d #madewithunity #indiedev #gamedev #realtimeVFX #VFX
#vfxfriday #unity3d #madewithunity #indiedev #gamedev #realtimevfx #vfx
Getting all fired up 🚒
#unity3d #madewithunity #indiedev #gamedev #VFXFriday
#unity3d #madewithunity #indiedev #gamedev #vfxfriday
In time out for biting gelatinous cubes again ☠️💀
#unity3d #madewithunity #indiedev #gamedev #vfx #vfxfriday
#unity3d #madewithunity #indiedev #gamedev #vfx #vfxfriday
Been working on getting better with fire
RT @IndieEveryone
#Unitytips 5: step-by-step Water Pipeline VFX. ⭐️
Tutorial by @ushadersbible.
Learn about shaders linearly; https://www.jettelly.com/books/unity-shaders-bible/?utm_source=twitter&utm_medium=post&utm_campaign=indieeveryone_usb 🚀
#gameart #gamedev #indiedev #indiegame #VFXFriday #ゲーム開発 #ゲーム制作
#unitytips #gameart #gamedev #indiedev #indiegame #vfxfriday #ゲーム開発 #ゲーム制作
RT @TheMirzaBeig
float2 n,q,u=float2(i.uv-.5);
float d = dot(u,u),s=9,t=_Time.y,o,j;
for (float2x2 m=RM2D(5);j++<16;) {
u = mul(m,u);n = mul(m,n);
q = u*s+t*4+sin(t*4-d*6)*0.8+j+n;
o += dot(cos(q)/s, float2(2,2));
n -= sin(q);
s *= 1.2;
} return o;
Niagara Grid2D feels like a superpower.
Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms.
#VFXFriday #Gamedev #UnrealEngine
#vfxfriday #gamedev #unrealengine
RT @GBig_Cinnamon
Finished my last portfolio piece! I really wanted to do something with ice and learn more about some more technical polishing stuff. Mission accomplished. I had a ton of fun but now I want to sleep for a solid week. #VFX #VFXfriday #UnrealEngine
This is my entry for Spellar Performance UE challenge.
https://forums.unrealengine.com/t/spellar-performance-5-stage-elemental-spell-performance/782496
https://www.artstation.com/artwork/zPOmE2
#vfxfriday #realtimevfx #vfx #gameeffect #UnrealEngine #ue
#ue #unrealengine #gameeffect #vfx #realtimevfx #vfxfriday
Did lil bit of concepting for my next effect, will finish it up in coming days prob.
RTVFX Sketch#55 theme was Fanart, so I made FX fanart for Library of Ruina, Consta Action.
https://realtimevfx.com/t/holdimprovae-sketch-55/21466
https://artstation.com/artwork/lRoyJG
#vfxfriday #realtimevfx #vfx #gameeffect #UnrealEngine #ue #VFXSketch #fx #라오루 #Library_of_Ruina #라이브러리오브루이나
#라이브러리오브루이나 #library_of_ruina #라오루 #fx #vfxsketch #ue #unrealengine #gameeffect #vfx #realtimevfx #vfxfriday
It's #vfxfriday and I don't have any new GIFs, but here's an explosion I made a few months back!
#vfx #indiedev #gamedev #vfxfriday
No thoughts head empty goopy shapes~
Added a touch of emission to my fire effects from 2017
#assetstore #indiedev #gamedev #vfxfriday #vfx
RT @sonia_firsova@twitter.com
Pew! Some smoky shapes explorations from this summer✨ Love playing with gradient maps to test things! (it's quite op tbh xD)
🐦🔗: https://twitter.com/sonia_firsova/status/1591096914660888576
Heyy everyone! The first post on a new social media is scary, but here we go! :D Smoky shapes as a starter!
Thanks! I've added your tutorial to my vfx texture database (http://vfxtexdb.simonschreibt.de/): https://simonschreibt.notion.site/Learning-Procedural-6ad5af40986248e69787d81983609aa9?p=8ec7aeaa596c4da3925dc3accdacbb2d&pm=c
#vfxtexture #gamedev #realtimeVFX #vfx
RT @pmargacz@twitter.com
Here is a small breakdown of the previous post on VFX Impacts. All textures did using substance designer, and the final effect is in @unrealengine@twitter.com using Niagara
#unrealengine #ue4 #gamedev #vfx #gameart #realtimeVFX #VFXFriday #madewithunreal
#madewithunreal #vfxfriday #gameart #ue4 #unrealengine #vfx #realtimevfx #gamedev #vfxtexture