ghostronaut · @ghostronaut
51 followers · 116 posts · Server mastodon.gamedev.place

I especially like how I can control the effect to be visible through walls, since it's based on a particle system. I hope it creates "Oh, what is this? And where is it coming from?" moments for the player while exploring

#gamedev #unity3d #vfxgraph #journeybeyondtheedgeoftheworld

Last updated 2 years ago

ghostronaut · @ghostronaut
51 followers · 115 posts · Server mastodon.gamedev.place

For anyone curious: with my distortion shader applied to the particles + custom transparency render pass makes this possible. The latter courtesy of Luka Kldiashvili: github.com/lukakldiashvili/URP

#vfxgraph

Last updated 2 years ago

ghostronaut · @ghostronaut
51 followers · 114 posts · Server mastodon.gamedev.place

I've been experimenting with to guide the player to POI (e.g. interactable objects). Using screen distortion really fits the game's style. Tricky getting this to work for transparent objects (hello, sailor stand-in-model)!

#vfx #unity3d #gamdev #indiedev #vfxgraph #shadergraph

Last updated 2 years ago

Auri · @auri
6 followers · 7 posts · Server mastodon.gamedev.place

Simulating a worm using particles.

#madewithunity #vfxgraph #indiedev #realtimevfx

Last updated 2 years ago

VFX Graph + Unity + skills = 🤯
---
RT @FavrelO
Just made a quick breakdown showing the different layers/component of the 6-way lighting explosion done with in @unity:
vimeo.com/791707601
Might make a in-depth breakdown if some people are interested.
twitter.com/FavrelO/status/161

#vfxgraph #vfx

Last updated 3 years ago

Cyan · @Cyanilux
809 followers · 23 posts · Server mastodon.gamedev.place

If you're interested in how this was made (specifically particles & glass refraction), I've now got a breakdown!
🔗 cyanilux.com/tutorials/snowglo

#vfxgraph #shadergraph #shaders #unity3d

Last updated 3 years ago

dunk · @dunk
81 followers · 159 posts · Server mastodon.gamedev.place

youtu.be/udqdRg3Q31Q
289: Running through the current experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia

#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
91 followers · 186 posts · Server mastodon.gamedev.place

youtu.be/udqdRg3Q31Q
289: Running through the current experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia

#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday

Last updated 3 years ago

And it's here! The finally long awaited 2022.2 compatibility for my extras package. Now it works with multiple Graph windows!

github.com/peeweek/net.peeweek

#unity3d #realtimevfx #vfxgraph

Last updated 3 years ago

Lately I've wrapped up maaaaany PRs on my open source repositories.

Still one to go for 2022.2 Extensions, and it should be good.

Then what?

#vfxgraph

Last updated 3 years ago

I've recently made a lot of wrap ups on my additions Package :
- Moved all stuff from readme to wiki :)
- Added a Navigator to search the graph.
- Added a UI + API to create VFX event testers in editor
- Added a new API to handle "Virtual Impacts"

🔗 : github.com/peeweek/net.peeweek

#vfxgraph

Last updated 3 years ago

Pulsating, Soothing cube of light made with (and also mixture graphs to generate the textures),

#vfxfriday #shadergraph #vfxgraph

Last updated 4 years ago