I especially like how I can control the effect to be visible through walls, since it's based on a particle system. I hope it creates "Oh, what is this? And where is it coming from?" moments for the player while exploring #gamedev #unity3d #vfxgraph #JourneyBeyondTheEdgeOfTheWorld
#gamedev #unity3d #vfxgraph #journeybeyondtheedgeoftheworld
For anyone curious: #VFXGraph with my distortion shader applied to the particles + custom transparency render pass makes this possible. The latter courtesy of Luka Kldiashvili: https://github.com/lukakldiashvili/URP-Transparent-Distortion-Example
I've been experimenting with #VFX to guide the player to POI (e.g. interactable objects). Using screen distortion really fits the game's style. Tricky getting this to work for transparent objects (hello, sailor stand-in-model)! #unity3d #gamdev #indiedev #vfxgraph #shadergraph
#vfx #unity3d #gamdev #indiedev #vfxgraph #shadergraph
Simulating a worm using particles.
#madewithunity #vfxgraph #indiedev #realtimevfx
VFX Graph + Unity + skills = 🤯
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RT @FavrelO
Just made a quick breakdown showing the different layers/component of the 6-way lighting explosion #vfx done with #vfxgraph in @unity:
https://vimeo.com/791707601
Might make a in-depth breakdown if some people are interested.
https://twitter.com/FavrelO/status/1617296352379125762
If you're interested in how this was made (specifically particles & glass refraction), I've now got a breakdown!
🔗 https://cyanilux.com/tutorials/snowglobe/
#unity3D #shaders #shadergraph #vfxgraph
#vfxgraph #shadergraph #shaders #unity3d
https://youtu.be/udqdRg3Q31Q
#EveryDay 289: Running through the current #AudioReactive #PointCloud experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity #VfxGraph ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday
https://youtu.be/udqdRg3Q31Q
#EveryDay 289: Running through the current #AudioReactive #PointCloud experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity #VfxGraph ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday
And it's here! The finally long awaited 2022.2 compatibility for my #VFXGraph extras package. Now it works with multiple Graph windows!
https://github.com/peeweek/net.peeweek.vfxgraph-extras/releases/tag/2022.2.0
#unity3d #realtimevfx #vfxgraph
Lately I've wrapped up maaaaany PRs on my open source repositories.
Still one to go for 2022.2 #VFXGraph Extensions, and it should be good.
Then what?
I've recently made a lot of wrap ups on my #VFXGraph additions Package :
- Moved all stuff from readme to wiki :)
- Added a Navigator to search the graph.
- Added a UI + API to create VFX event testers in editor
- Added a new API to handle "Virtual Impacts"
🔗 : https://github.com/peeweek/net.peeweek.vfxgraph-extras
Pulsating, Soothing cube of light made with #vfxgraph #shadergraph (and also mixture graphs to generate the textures), #vfxfriday
#vfxfriday #shadergraph #vfxgraph