Next up is Johan Cuda's portrait:
Member of: University of Lausanne
Role: Assistant
Johan grew up in the village, where Charles Ferdinand Ramus - a Swiss writer and poet - lived and died. Maybe this influenced his studies as he went on to study french literature? He also studied computer sciences for the humanities at the Université de Lausanne and has a particular interest in applying algorithms and computational methods to work on french literature and big corporas.
His goal for the @chludens project is to have a first experience with real academic research and to deepen his knowledge of the swiss video game scene. As an assistant, Johan is helping the researchers with their work and projects!
He is looking forward to playing anything on the Smaky!
I’ve been posting a bit much #VideoGameStudies related content lately. Please be assured that I’m still very much into the smol web, isopods and sedums, fermentation and smashing the patriarchy.
Please, have a photo from my little sedum garden with a flowering sempervivum as proof.
The last day of the @DLAMarbach Games & Literature conference @eugen_pfister and @thgie reported on "Why we thought it was a good idea to build a DACH games database". Starting collecting towards a specific corpus is always fraught with friction, and the two speakers went into their intentions and insights.
The slides for the presentation are available at https://zenodo.org/record/8103375
#videogamestudies #database #retrovideogames #CHLudens
This morning, René Bauer and Beat Suter gave a keynote about “Considerations for Archiving Games. From the Perspective of Game Design”. There are so many things one could archive… 🫣
#CHLudens #videogamestudies #conferencelife
Part of our team (@eugen_pfister, @thgie, René Bauer and Beat Suter) are at the @DLAMarbach for the „Games & Literature“ conference.
Whereas René Bauer and Beat Suter will talk about archiving video games from a the perspective of game design, @eugen_pfister and @thgie will report on the work on a video games database focusing on the German-speaking countries.
#CHLudens #conferencelife #videogamestudies
Our delegation in Seville for DiGRA 2023
A project like Confoederatio Ludens requires that we regularly attend conferences in order to present our results, gather constructive feedback, and keep an eye on what our international colleagues are discovering. This year, the annual conference of the Digital Games Research Association (DiGRA) – the main research community in game studies – happened in Seville, Spain. We sent 6 delegates to the conference: @SoBemel (UNIL), @pyhurel (UNIL), Mela Kocher (ZHdK), @eugen_pfister (HKB), @yrochat (UNIL) and Larissa Wild (ZHdK). Here is an overview of their week.
#videogamestudies #CHLudens #conferencelife
This portrait is about Arno Görgen:
Member of: https://www.hkb.bfh.ch
Mastodon: @pachuki Role: Co-Lead @chludens
Arno grew up in the Eifel region where he used to play submarine in empty water tanks - a very risky and by now highly forbidden hobby! After he survived those playtimes he studied European Cultural History in Augsburg, Germany, and is now part of the #ch_ludens project. His research interests are - amongst others - system theory, medicalisation, illness in games, political history of ideas and the politics of pop culture.
His goal for the project is to get a better grip on how content and historical context are interconnected in games. He’s currently playing ‘Mundaun’ and ‘Ball Raider’ and is looking forward to play ‘Atomic Heart’, as he’s curious for its political contents (and to see, what all the buzz was about). For Swiss Games, he looks forward to ‘Antares’, a Sci-Fi-RPG from 1990!
#ch_ludens #swissvideogames #videogamestudies
Y como a menudo juego a la consolita para relajarme y también veo tv, a veces hablaré de videojuegos y series. En algún momento empezaré con los #videogamestudies también, que es una asignatura pendiente.