Legend286 · @Legend286
10 followers · 16 posts · Server mastodon.gamedev.place

Spline mesh based skids rendering into the virtual texturing, colour of the skids will be changed based on wheel colour eventually but for now it’ll remain grey-black! :)

#blueprints #virtualtextures #splines #bricktropolis #UE5 #unrealengine #gamedev

Last updated 2 years ago

Jumping Langur · @jumpinglangur
102 followers · 121 posts · Server mastodon.social

Using 32 bits per channel in the indirection buffer enables trees with 31 levels. On the Earth, 31-level tiles cover less than 1 sq. cm, which, with tile resolutions over 10x10, provides sub-mm resolution.

In the video, the tree has 10 levels.

#gaiasky #svt #sparsevirtualtextures #virtualtextures #opengl #graphics #computergraphics #programming

Last updated 2 years ago

Jumping Langur · @jumpinglangur
102 followers · 118 posts · Server mastodon.social

Sparse virtual textures are now working, with no filtering artifacts and properly mipmapped indirection buffer. Some rendering artifacts still remain, but hopefully we can iron them out.

#gaiasky #svt #rendering #opengl #virtualtextures

Last updated 2 years ago