scene #2: a kind of filter made of columns
legend is similar to previous toot
#gamedev #3d #perfs #godotengine #dev #cpp #visualcomplexity
@polymorphcool
#visualcomplexity #gamedev #3d #perfs #godotengine #dev #cpp
a bit of tech p*rn to finish the day: code is getting more and more ready to perform intensive #boids setup
scene #1: pushing everybody in a tube
**meaning of labels in top left corner**:
- frame per seconds
- time to solve the frame (CPU side)
- number of collisions to solve in current frame
- active boids count
#gamedev #3d #perfs #godotengine #dev #cpp #visualcomplexity
@polymorphcool
#dev #cpp #boids #gamedev #3d #perfs #godotengine #visualcomplexity