No #postprocess mesh glow for #realtimevfx !
This is arguably not the best technique, but allows to glow in colors that are not the emissive color.
In #godotengine, add an overlay material with front-face culling and unshaded lighting mode. Then configure the shader as in picture and tada! Works on skinned meshes too :D
#postprocess #realtimevfx #GodotEngine #shader #visualshader #techart