The pivot position remains within a configurable box volume surrounding the car (Panning Bounds). This restriction prevents the pivot from straying too far from the car, making it easier to manage.
#vppdev #unity3d #madewithunity #indiedev #gamedev
The PERRINN 424 project is open to all, and the complete Unity project featuring the 424 simulator can be found on GitHub: https://github.com/PERRINN/project-424-unity
#Unity3D #MadeWithUnity #DigitalTwins #Motorsport #Engineering #Racing #Simulator #PERRINN #Project424 #VPPDev
#unity3d #madewithunity #digitaltwins #motorsport #engineering #racing #simulator #perrinn #project424 #vppdev
The tester app for the cluster rendering system for Dynisma. This allows testing the proper communications between the machines involved in the network (server, clusters, spectators).
#Unity3D #PERRINN #Project424 #MadeWithUnity #Motorsport #Racing #VppDev
#unity3d #perrinn #project424 #madewithunity #motorsport #racing #vppdev
Introducing the new Wind Audio component in Vehicle Physics Pro! Volume now varies quadratically with speed, while also seamlessly managing interior/exterior audio filtering.
#vppdev #unity3d #madewithunity #indiedev #gamedev
How to simulate bump stops in Vehicle Physics Pro? You can use the VPProgressiveSuspension component for this purpose. This component progressively increases the suspension stiffness during the final part of the suspension travel.
https://vehiclephysics.com/components/vehicle-suspension/#vpprogressivesuspension
#vppdev #unity3d #madewithunity #engineering #motorsports
#VPPDev The latest additions to the LapTimer class in Vehicle Physics Pro are now available as part of the open-source project Perrinn 424.
LapTimer now exposes times for the last lap, best lap, and ideal lap, along with a list of all the laps recorded so far. Each lap includes the individual sector times.
#Unity3D #MadeWithUnity #PERRINN #Project424 #Motorsport #Racing #SimRacing
#vppdev #unity3d #madewithunity #perrinn #project424 #motorsport #racing #simracing
How to configure vehicle suspension in Vehicle Physics Pro? Check out the new Suspension section in the VPP documentation describing each suspension component and their properties:
#vppdev #unity3d #madewithunity #engineering #racing
Displaying lap times on top of a UI for a multi-projector cave. Can't wait to see it in action on the Dynisma simulator!
#VPPDev #Unity3D #MadeWithUnity #Simulation #MotionPlatform #VehiclePhysics
#vppdev #unity3d #madewithunity #simulation #motionplatform #vehiclephysics
Watch the new Traction Control System in the Electric Vehicle Controller at work. Despite the throttle being fully pressed (100%), the system accurately modulates the load and torque of the electric motor (green) to achieve the desired slip in the drive wheels (red).
#VPPDev #Unity3d #MadeWithUnity #Engineering #Torque #ElectricVehicle #EV #ElectricCar
#vppdev #unity3d #madewithunity #engineering #torque #electricvehicle #ev #electriccar
Coming next: a new torque map model for the PERRINN 424. This one handles front-rear balance and allows for different drive settings for the front and rear axles.
#vppdev #perrinn #project424 #engineering #motorsports #racing #torque
#vppdev #perrinn #project424 #engineering #motorsports #racing #torque
Renault Kangoo ZE, the first electric vehicle simulated with Vehicle Physics Pro. The new electric vehicle controller is already available in the master branch.
#VPPDev #Unity3D #MadeWithUnity #GameDev #ElectricVehicle #EV #ElectricCar
#vppdev #unity3d #madewithunity #gamedev #electricvehicle #ev #electriccar
New iteration of the electric motor block for Vehicle Physics Pro. The regenerative braking activates when you lift the throttle (blue) or press the brakes (red). This not only brings the vehicle to a stop but also maintains a steady position.
#vppdev #unity3d #madewithunity #indiedev #gamedev #electricvehicle #ev #electriccar
#vppdev #unity3d #madewithunity #indiedev #gamedev #electricvehicle #ev #electriccar
Behold the PERRINN 424 simulation on the $6M Dynisma DMG-1 motion platform! This high-fidelity experience is made possible by Vehicle Physics Pro, providing the necessary bandwidth and realism for professional drivers.
https://www.youtube.com/watch?v=GjnL3XHwwlk
#vppdev #unity3d #madewithunity #simulation #motionplatform #vehiclephysics
#vppdev #unity3d #madewithunity #simulation #motionplatform #vehiclephysics
I'm writing a new vehicle controller to Vehicle Physics Pro to simulate typical electric cars. There's already a simple electric vehicle controller in VPP, but an advanced controller is necessary to accurately replicate realistic specs.
#vppdev #unity3d #madewithunity #gamedev
#vppdev #unity3d #madewithunity #gamedev
New force feedback feature in Vehicle Physics Pro: The steering wheel now vibrates when the engine is about to stall. This may typically happen in maneuvers with manual transmission cars at very low speeds.
#vppdev #unity3d #madewithunity #indiedev #gamedev #forcefeedback
#vppdev #unity3d #madewithunity #indiedev #gamedev #forcefeedback
Investigating a rare bug in the numeric solver affecting AWD transmissions.
In specific scenarios and setups, the wheel slip becomes zero and the top speed is greatly reduced, even when the engine produces the correct torque. It appears to be related to a cancellation of tire friction between the front and rear axles. The issue can currently be addressed by modifying the setup.
\#vppdev #unity3d #madewithunity #indiedev #gamedev #physics #simulator
#simulator #physics #gamedev #indiedev #madewithunity #unity3d #vppdev