Laurent · @lobau
15 followers · 87 posts · Server volumetrics.social
David Neto · @dneto
363 followers · 1352 posts · Server mastodon.gamedev.place

My team started looking at subgroup support for again. We pushed it out of the initial feature set due to our staffing load and suspected non portability. Revisiting it now.

Sadly, and frustratingly, implementations don't do what programmers think should happen. We are seeing very very nonportable behavior.

Still collecting data across devices and platforms that we will share soon enough.

#webgpu #WGSL

Last updated 1 year ago

W3C Developers · @w3cdevs
721 followers · 142 posts · Server w3c.social

🎬 For , @tidoust demoes how web technologies such as , , , , etc. create a very powerful platform to process video frames in real-time.

Slides and transcript avail. at w3.org/2023/09/TPAC/demos/vide
Also on @w3c's YT: youtu.be/bEP5VrMtGaE

📗 For in-depth insight, read the 2-part article that explores how can build processing media pipelines, by @tidoust and @dontcallmeDOM webrtchacks.com/video-frame-pr

#w3ctpac #webcodecs #webgpu #webrtc #streams #webapps

Last updated 1 year ago

lqdev · @lqdev
87 followers · 580 posts · Server toot.lqdev.tech

#ai #webgpu #llama

Last updated 1 year ago

Brianna Townsend · @britown
419 followers · 473 posts · Server mastodon.gamedev.place

Thnking about the list of things needed to get my game running on linux, it's a very short list and would probably just about work out of the box.

This got me thinking about WASM though... I think SDL2 can be compiled with Emscripten and ImGui has an experimental WebGPU backend already working. Might just work??

Anyone had any experience getting an OpenGL/SDL2 C++ app running in a browser?

#gamedev #cpp #wasm #sdl #webgpu

Last updated 1 year ago

VoR · @sketchpunk
179 followers · 330 posts · Server mastodon.gamedev.place

Just got to thinking, Is there anything like a ControlRig that u typically find in , , available anywhere for / projects?

Cant find anything on google. If there is, I'd like to take a peek at the code, if not... I understand why😋

#blender #maya #unrealengine #webgl #webgpu

Last updated 1 year ago

W3C Developers · @w3cdevs
699 followers · 137 posts · Server w3c.social

Wanna get an overview of current @w3c work? Watch this 🎬 from @plehegar about , , and much more!
youtu.be/rNFpgT8ZRqQ?si=H74Z5E

This talk is among the 20 presentations recorded during the "Web Technology Forum" event, organized by the W3C China team.
English and Chinese captions are avail.!: youtube.com/watch?v=3VxD4_4NTB

Read more about this successful event: w3.org/blog/2023/infinite-inte

#webnn #machinelearning #security #webrtc #privateadvertising #webassembly #webgpu #webtransport #webcodecs #dids #wcag

Last updated 1 year ago

trigrou · @trigrou
152 followers · 259 posts · Server mastodon.gamedev.place

I started this experiment a long time ago but I did not have time to polish it. So if you are curious it’s about compute shader and quad tree evaluation to display quads so it’s convenient for terrain but it could probably be used for other usages…
The motivation was to ‘generate’ draw call from compute shader using indirect draw and indirect dispatch.

cedricpinson.com/updates.html

#webgpu

Last updated 1 year ago

havchr · @havchr
76 followers · 340 posts · Server mastodon.gamedev.place
EuroRust · @eurorust
219 followers · 78 posts · Server fosstodon.org

Check out Max Ammann's talk at and explore the evolution of digital maps. Discover the power of , , and , as well as the state of GPU support in Rust.

➡️ Full schedule: eurorust.eu/

#eurorust23 #rustlang #wasm #webgpu #upcomingconferences

Last updated 1 year ago

Axel Rauschmayer · @rauschma
4400 followers · 2562 posts · Server fosstodon.org

“[…] some [of its creators] realized that could be more than a JavaScript API but a cross-platform graphics API that could be used by developers across ecosystems other than the web.”
developer.chrome.com/en/blog/w

#webgpu

Last updated 1 year ago

rabimba · @rabimba
78 followers · 293 posts · Server toot.cafe

If you are someone still committed to open web, interested in how your browser still can facilitate secure on device computation for something as demanding as Generative AI (and of course ML), I'll talk about all kind of interesting stuff tomorrow (including and ) tomorrow at GDG San Jose I/O extended at Google TM1.

Do drop by if you are interested!

linkedin.com/posts/sdkdeepa_go

#webgpu #genai

Last updated 1 year ago

· @qgi
26 followers · 125 posts · Server mastodon.gamedev.place

Finally getting somewhere with my PBR/IBL renderer

#webgpu

Last updated 1 year ago

Ivan, the Language Mangler 🦀 · @hywan
1431 followers · 1605 posts · Server fosstodon.org

WebGPU — All of the cores, none of the canvas, surma.dev/things/webgpu/.

An excellent article explaining what WebGPU is, and how to use it to do computations not related to graphics. Kudos for the article, very didactic.

#webgpu #gpgpu

Last updated 1 year ago

Guillaume Laforge · @glaforge
1149 followers · 499 posts · Server uwyn.net

Woah! A big deep-dive on by @surma!
surma.dev/things/webgpu/

#webgpu

Last updated 1 year ago

Ghadeer Abou-Saleh · @gee8sh
53 followers · 215 posts · Server techhub.social

Not that I prefer over ... In fact, I feel now more familiar/fluent with the latter, but I am curious to know what WGSL offers that GLSL lacks, or perhaps what GLSL offers that is deemed inadequate for the Web. Any security or portability or similar concerns that ruled GLSL out? Or is it just a matter of decoupling Web standards from native standards?

My impression is that there's a consensus that is appreciated as a simpler/more approachable API than but also more modern, flexible and closer to the metal than / ... But I think opinions are far more mixed/varied when it comes to WGSL. Would this become a hurdle in the path of adoption?

Not sure why I am pondering these questions 😅 I guess just curiosity. For my personal modest needs, I doubt I will ever write WebGL/OpenGL code again, unless WebGPU adoption falters, which would be very unfortunate. Adoption seems healthy to me so far.

#glsl #WGSL #webgpu #vulkan #webgl #opengl

Last updated 1 year ago

@patrickmcurry I'm using as a code-first approach to making games. It's super performant being in rust and using ECS. It also recently got support in 0.11, so if you want to make 3D games on the web there's nothing quite like it.

#bevyengine #webgpu

Last updated 1 year ago

Mozilla News & Updates · @moznews
854 followers · 1845 posts · Server noc.social

In this post, Dipika outlines updates that landed in MDN docs for selectors & media queries, & WebTransport APIs, , and more! 🙌

Here's a recap of the changes:
developer.mozilla.org/en-US/bl


Original tweet: twitter.com/MozDevNet/status/1 (12 Jul 2023 12:12 CEST)

#mozdevnet #mdnblogupdate #pwa #webgpu #css

Last updated 1 year ago

Bernie · @codewiz
1601 followers · 16888 posts · Server mstdn.io

@michael It's not clear to me how long it will take for the spec to get finalized:

w3.org/standards/history/webgp

#webgpu

Last updated 1 year ago

michael · @michael
20 followers · 69 posts · Server thatsit.social

@codewiz so from what I’ve heard, chrome/chromium has official support as of a few months ago, but not the full spec quite yet, and safari and Mozilla are lagging behind, but it should be fully adopted by next year.

Safari had it behind a dev flag but removed it for unknown reasons.

Bonus: there’s a proposed spec for bindings to utilize for sometime after it’s made it onto the headset browsers.

#webxr #webgpu

Last updated 1 year ago