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@lobau Really appreciated that discussion, sorry we had to end it earlier.
One of the questions I think we were circling around was “what are the types of spatial/MR experiences people will build, and why would they use our tools?” among other questions.
We came up with a few ideas, but would finding existing examples help?
#research #landscape #spatialweb #MR #spatialcomputing #webxr
#research #landscape #spatialweb #mr #spatialcomputing #webxr
Excited to announce what I’ve been up to the past few months!
In the spirit of building in the open, we’ve ditched Slack for mastodon. Follow @Michael@volumetrics.social & @lobau to keep up with our latest updates.
And checkout http://volumetrics.io to see what we’re talking about!
#Fediverse #WebXR #xr #spatialweb #SpatialComputing #mixedreality #ar #vr #mr #webdev https://volumetrics.social/@Michael/110980396118694328
#fediverse #webxr #xr #spatialweb #spatialcomputing #mixedreality #ar #vr #mr #webdev
@lobau We’re just getting started, and we’ve got a long road ahead of us. But we’re building radically in the open, chatting mostly here on mastodon. So follow us here to keep up with our day to day progress, and for major updates.
We’re very excited to get started, and we’re even more excited to have you along for the ride!
#webxr #mixedreality #spatialcomputing #webdev #ar #vr
This has been in the works for awhile, but @lobau and I have teamed up on a new project!
I’ve spent most of my career working on XR platforms, and spent 4 years helping build one. it’s been a labor of love, but the dev experience is still very much labor.
The hardware has improved dramatically, but the dev experience remains the same.
We aim to change that.
#webxr #spatialweb #spatialcomputing #mixedreality #ARVR #MR
#webxr #spatialweb #spatialcomputing #mixedreality #arvr #mr
Cracking away on integrating physics based interactions in #mrjs with #rapier!
This will enable direct touch and complex custom, collision-based gestures.
#webxr #spatialweb #spatialcomputing #mixedreality #virtualreality #extendedreality
#mrjs #rapier #webxr #spatialweb #spatialcomputing #mixedreality #virtualreality #extendedreality
Josh Marinacci, manager at industrial 3D printer company #Markforged, is an expert in the #WebXR category of #js13k 2023!
#gamedev #gamedevjs #WebVR #XR #VR #MR #WebMR #WebGL #Mozilla #3Dprint #3Dprinters #MKFG
#markforged #webxr #js13k #gamedev #gamedevjs #webvr #xr #vr #mr #webmr #webgl #mozilla #3dprint #3dprinters #mkfg
Cool game audio experiment 2/2: Integrating #Wwise into a #WebXR experience! This uses soundbanks generated from a Wwise project to play spatialized environmental sounds with obstruction/occlusion effects, as well as footsteps.
https://www.msub2.com/demos/wwise-webxr-test/
https://github.com/msub2/wwise-webxr-test
#gamedev #gameaudio #webxr #wwise
Cool game audio experiment 1/2: Integrating FMOD into a #WebXR experience! This uses soundbanks generated from an #FMOD Studio project to play spatialized environmental sounds with obstruction/occlusion effects, as well as footsteps.
https://www.msub2.com/demos/fmod-webxr-test/
https://github.com/msub2/fmod-webxr-test
#gamedev #gameaudio #fmod #webxr
And of course a more complex example! Cloning the VisionOS UX as a point of reference.
Text courtesy of #troika, and built in, courtesy of #rapier!
All of this is built on top of #WebComponents, #rapier, and #threejs, and a (hopefully) easy to use ECS. Along with a few more out-of-the-box features I’ll share later.
Still lots to implement (button, image tag, scrolling, gestures) but v0.1 release is on the horizon!
#troika #rapier #webcomponents #threejs #webxr #mrjs #spatialcomputing #mixedreality #arvr #openweb
Still cracking away on MR.js. Here’s a look at the improved WebComponents layout API.
I’ve rewritten it to be responsive so windows/panels can be resized. Nothing innovative, but a clean API I can be proud of.
#webxr #mrjs #spatialcomputing #mixedreality #arvr #openweb
I’m on the hunt for a cofounder for a spatial web startup.
It’s early days, but the goal is to build a cloud-based platform for designing & developing spatial apps in-headset.
Please reach out if you’re interested!
#webxr #spatialcomputing #startup #mixedreality #immersiveweb #tech
#webxr #spatialcomputing #startup #mixedreality #immersiveweb #tech
I’m working on this #MR UI library, and one feature I want it to have is built in physics.
at first I went with #ammojs. but oof it took a week to get it even close to working the way I wanted it to.
Someone suggested I try #rapier. So I did. Had it fully integrated and bug free within the day.
The differentiator? great docs. Ammo is more feature complete but it's docs are terrible. rapier had clear and navigable docs with examples. shout out to #dimforge
#mr #ammojs #rapier #dimforge #webxr #physics #gamedev
The #webxr app #SongsOfCultures made by Amuse with Needle Engine is currently being displayed at the Games For Change festival at the #UN ❤️😎🍀 Very cool!
https://festival.gamesforchange.org/immersive-arcade/songs-of-culture
🌵 #needletools #threejs #webgl #madewithunity #madewithneedle #gamedev #webdev #needle #songs #webapp #b3d #blender #music
#webxr #un #threejs #webgl #madewithunity #madewithneedle #gamedev #webdev #b3d #songsofcultures #needletools #needle #songs #webapp #blender #music
Wow Mozilla Hubs is launching a new any-cloud self-hostable solution and a saas plan that allows custom clients!
Awesome work @me @brianpeiris!
@webxr #webxr https://hubs.mozilla.com/labs/professional-plan-and-community-edition/
At the defense of the degree thesis "Visualizing aeronautic data in virtual reality, with geospatial context" by Víctor Temprano Hernández https://djprano.github.io/AFrameTFG/ #AFrame #WebXR, #Copernicus data, ADS-B and much more
Neat, #WebXR on #Linux #Chromium!
https://github.com/mrxz/webxr-linux/pull/6
Excited by the prospect of getting this wired up to Monado and my Rokid headset eventually.
I might've gone a bit overboard while integrating #Effekseer😅
Will release the @aframevr
component soon #threejs #webxr