The #CircleOfTheMoon #Druid should be able to use its spellcasting ability for #WildShape attack rolls, and its spell save DC for any saving throw its shape's actions or traits trigger. This would make those shapes naturally scale in power as you invest in druid levels, even letting you pick normally lower challenge ratings to achieve specific traits or flavor. There, fixed another #OneDnD playtest! #DungeonsAndDragons #DnD
#circleofthemoon #druid #wildshape #OneDnD #dungeonsAndDragons #DnD
#Doric's transformation into an #owlbear in #DungeonsandDragons:HonorAmongThieves prompted some complaints among #DND players, but one core rule justifies it.
https://screenrant.com/dungeons-dragons-honor-among-thieves-owlbear-controversy-game-explanation/
#DungeonsAndDragons #HonorAmongThieves #Druids #DruidRules #WildShape #DNDMovie #DungeonsAndDragonsMovie
#doric #owlbear #dungeonsanddragons #dnd #honoramongthieves #druids #druidrules #wildshape #dndmovie #dungeonsanddragonsmovie
Limiting tiny shapes to a high level and less time was one of the oddest choices they made, since so much of my experience with #WildShape involved turning into squirrels and owls and such to act as a scout. The built-in (also updated) #FindFamiliar satisfies some of that, but I’d bet way more #Druid players want to be the sneaky spider rather than send out a companion. #OneDnD
#wildshape #findfamiliar #druid #OneDnD
Great suggestion for improving the #Druid playtest update in #OneDnD: https://www.tiktok.com/t/ZTRn4FcCg/ instead of stat blocks by environment (land/sea/sky), split them by size (tiny/small/medium/large/huge), vary attack damage by size, level-gate bigger sizes and trait selection for customization (e.g. burrow/climb/swim/fly speed, charge, multiattack), and grant temp HP when using #WildShape. #DungeonsAndDragons #DnD
#druid #OneDnD #wildshape #dungeonsAndDragons #DnD