Better preview image generation will be a tricky problem to solve, and maybe not super necessary, but I think it will be interesting to analyze and reproduce how I go about manually generating a good output from a configuration. When I'm working with it I look at the color combinations, the textures, the composition, and more. I'll never get all the way there, but 80% should be fine. Here's an auto-generated one versus a few manually generated ones from the same #WindsweptInfinity config.
This last week I've focused on ensuring the #WebGL framebuffer would work for all cases in my #WindsweptInfinity project. There was a rare case where the strokes would sometimes make the pixels permanently maximum opacity and unable to blend. It turned out the opacity was being set to undefined. I was also able to optimize the performance and fix several other important bugs, as well as add an alternating row zone and an offset to the center zone. Here are some examples of those.
#webgl #windsweptinfinity #generativeart
Here's another #timelapse video from a #WindsweptInfinity config in the new WebGL mode, this time sped up from a nearly half-hour capture. At the start, you can see my new informational displays, where all the active features can be reviewed. I cranked things to maximum for debugging purposes, and it had some cool results here. It was relaxing watching it live, as it slowly moved through some wonderful compositions and textures.
#timelapse #windsweptinfinity #generativeart
After my #WebGL framebuffer experiments turned out so well, I decided to switch my #WindsweptInfinity project to that method to get that sweet floating point blending. This allows for lower opacities and for smoother motion since I don't need to skip frames for some elements anymore. Here's a comparison with the outline stroke opacity reduced by 25% and 50%. The strokes would have just disappeared before. I settled on the middle setting to keep it vibrant without being excessive.
#webgl #windsweptinfinity #generativeart
Here is another sped up video of a #WindsweptInfinity config. This one has a nice undulating, shimmering nature to it. It made some nice compositions. The banded sine wave and overall rotation leaves gaps to see lower layers.
#windsweptinfinity #generativeart #p5js
Here are some stills from a nice configuration of #WindsweptInfinity that I found last night. I love the way things layered and developed. It felt like watching weather systems roll through along a lakeshore.
#windsweptinfinity #generativeart #p5js
I experimented today with creating time-lapse videos of long runs of #WindsweptInfinity configurations. I used OBS to capture the video, then used #Blender3D to speed it up 10x, and also increased the framerate from 30 to 60 for another 2x jump. It was originally 8:22 long, and You lose the meditative experience and the textural details, but it's a way to see the gestalt, like a #TimeLapse video of a weather system. The alt text has details on the elements of this configuration.
#windsweptinfinity #blender3d #timelapse #generativeart
I spent a long time designing and 3d printing something today. And it didn't work properly. When things like that work out on the first iteration it's the best feeling, but when they don't, it can be pretty frustrating.
Well, here're some #WindsweptInfinity outputs I generated on my phone to calm myself down for sleep.
#windsweptinfinity #p5js #genartclub #generativeart
I came across a cool mostly monochrome configuration of #WindsweptInfinity on my phone today that had a surprising series of transformations. It's so great to have this on my phone to be able to explore whenever I want.
#windsweptinfinity #generativeart
I had a nice trip up to Interstate State Park for some mountain biking, rock climbing, and camping with my parents, and now it's time to get back to work. I have a backlog of stuff to share, so first off, here are a couple more configurations of my #WindSweptInfinity #GenerativeArt project.
Partial Eclipse:
https://openprocessing.org/sketch/1941229
This has really cool wavy motion.
Scatter Orb #1
https://openprocessing.org/sketch/1941228
This has a pleasant slowly morphing pointillistic style.
#windsweptinfinity #generativeart
I got a few more features sorted out in #WindsweptInfinity, and saved two more demos. I added offset radial expansion center, elliptical dots, noise translation amplitude shifts, etc.
Scintillincs
https://openprocessing.org/sketch/1934850
Limestone
https://openprocessing.org/sketch/1937948
I had a bit of a eureka moment after wondering if the system was too boring. I increased the chances of modifier elements getting turned on, and now the average piece has a lot more going on, and it's more interesting overall.
#windsweptinfinity #generativeart
Here are some examples of what the updated minimal mode can create. Not every config works out well for minimal mode, but it adds some nice depth to the project, by just turning certain elements off. It can sometimes turn out to be even cooler than the default noise field version, usually when there aren't very many movement elements.
#windsweptinfinity #generativeart #genartclub