I'm going to be splitting the different branches of the project into separate repos entirely and simply shoving the updates between them through unity packages and letting unity itself sus everything out
#worlddev #abstractbackyardglow
got my platform agnostic prefab injector seemingly working today, about to do the first test
so turns out unity editor scripting is just a steaming pile of nightmare
so instead the prefab injector will be based on a monobehavior you just slap on the parent of all your potential stand-ins
#unity3d #ChilloutVR #vrchat #worlddev
new public post over on patreon! I talk in detail about the improvements and direction of Abstract Backyard Glow
gonna have to fukin skip releasing v1.2 of my world while i work on getting prefab automation going
because if i don't it means manually setting up all the interactibles from scratch... every update... twice
v1.2 is entirely fixes, and backend improvements with a tiny bit of graphical improvements
okay as an update on its own, but not worth dropping an update that removes the mirror and videoplayer when setting up the automation to fix it will be v1.3 anyway
so... so many tiny unnoticable tweaks to my world...
a
good news is that I can also techically make renders with it now