I just realized that I don't have a script in the game that would play music as a playlist
Now in early access we have a separate track playing on each level, but our soundtrack is quite large, 10 tracks and they are very cool... I think that it is necessary to write a script that would play different tracks on the same scene. Yes, I don't use ready-made engines for this, do you?
#gamedev #sounddesign #indiedev #wwise #fmod #poll
On that note, Iβm looking for texts & video presentations to study big picture implementations of modern, physics based collision systems for #GameAudio. But would love detail stuff too like intensity & material handling, going from impact to contact (rubbing) etc. If you have any to recommend, please share π₯°
High-level solutions like #Wwise #Impacter are way out of CPU budget for the sheer amount of collisions Iβm looking at.. Even with proper event culling on the game engine side π
Working full-time & looking to improve your game audio skills?
Less than two weeks (Aug 19) to sign-up for our online game audio courses in #UE5, #FMOD, #Wwise, #Unity & #PureData - can be completed over 4 months @ 1+ hour / weekday ππ!
π Info+contact: School.VideoGameAudio.com #gamedevelopment
#UE5 #fmod #wwise #unity #puredata #gamedevelopment
Congrats to our latest featured #gameaudio grad Marina Prokic π! Advanced #sounddesign skills & #Wwise implementation demo reel! https://www.youtube.com/watch?v=zCj1PLSRowc&list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U&index=6
#gameaudio #sounddesign #wwise
Congrats to our latest featured #gameaudio grad Marina Prokic π! Advanced #sounddesign skills & #Wwise implementation demo reel! https://www.youtube.com/watch?v=zCj1PLSRowc&list=PL17-p74MQ_0T1SfrMWhjHVYCishxUEz_U&index=6
#gameaudio #sounddesign #wwise
Cool game audio stuff 3/2: For anyone else interested in experimenting with #Wwise on the web, I have a public repo here to help with generating the bindings and #WASM blob for Wwise that I used in my demo. Be sure to follow the instructions in the README.
#webdev #gamdev #gameaudio #wasm #wwise
Cool game audio experiment 2/2: Integrating #Wwise into a #WebXR experience! This uses soundbanks generated from a Wwise project to play spatialized environmental sounds with obstruction/occlusion effects, as well as footsteps.
https://www.msub2.com/demos/wwise-webxr-test/
https://github.com/msub2/wwise-webxr-test
#gamedev #gameaudio #webxr #wwise
Under a month (August 19th ποΈ) to join us in September for our #gameaudio courses in #UE5, #FMODStudio, #Unity, #Wwise, & #PureData! πΎπΉοΈπ Thanks to all those signed up & courses may sell out earlier. Sign-up, info & contact: https://School.VideoGameAudio.com
#gameaudio #UE5 #fmodstudio #unity #wwise #puredata
Lead Audio Programmer at WB Games Montreal Inc. - 5+ yr exp. of audio programming and audio middleware (#Wwise): https://www.linkedin.com/jobs/view/3364561735 #gamejobs
I wanted to share a new tool that I built to further my growth in game audio. Over the last month or so, I developed a low pass filter plugin for Wwise! It's a second order Butterworth low pass w/ output gain control. This was my first dive into C++, & was definitely a learning curve from my experience w/ Python. Using pointers & references to your data in memory vs extra variables to apply changes is more granular than Python, but so cool and interesting! #gameaudio #wwise #audioprogramming
#gameaudio #wwise #audioprogramming
Finally, my first concrete foray in middleware audio for video games. A post about how I speed up the process of creating folders in a filesystem that mirrors a large number of Switches in a Wwise project.
Done on macOS with GNU bash.
https://minutestomidnight.co.uk/blog/create-local-folders-matching-a-wwise-switch-group-content/
#macos #bash #audiokinetic #wwise #gameaudio #videogames
Under two weeks (April 19ποΈ) to sign up for our May School.VideoGameAudio.com #gameaudio courses in #Unreal, #FMODStudio, #Wwise, #PureData & #Unity3d.
250+ #student reels from the past 10 years: https://youtube.com/@SchoolGameAudio
πSign-up + details : SoVGA.com #indiedev #gamedev #education
#gameaudio #unreal #fmodstudio #wwise #puredata #unity3d #student #indiedev #gamedev #education
So many boxes at the moment! But slow is smooth and smooth is fast, so slow is fast.
π @tcelectronic @thisisapiaudio @wearefocusrite
π€ #recording #mixing #mastering #composer #musician #soundtrack #gamemusic #filmmusic #originalmusic #originalsoundtrack #unity #unity3d #fmod #wwise #gameaudio #gamedev #indiegame #indiegamedev #gamedevelopment #orchestra #orchestral #synthesizer #synth #compressor #preamp #eq #record #analog
#recording #mixing #mastering #composer #musician #soundtrack #gamemusic #filmmusic #originalmusic #originalsoundtrack #unity #unity3d #fmod #wwise #gameaudio #gamedev #indiegame #indiegamedev #gamedevelopment #orchestra #orchestral #synthesizer #synth #compressor #preamp #eq #record #analog
I'm starting a #devlog for my next rhythm game: Sound Horizons
https://itch.io/blog/504450/sound-horizons-devlog-0
In this first entry I describe what the game will be, and why I'm making it. I also details some of the technical challenge I faced with #Wwise and #Unity to make a first prototype.
#devlog #wwise #unity #gamedev
Final week (Feb 19) to sign-up for our online #gameaudio courses in #Unreal5, #FMOD, #Wwise, #Unity3d & #PureData. Can complete over 4 months @ 1.5+ hour / weekdayππContact us for more info: School.VideoGameAudio.com #sounddesign #gamedev
#gamedev #sounddesign #puredata #unity3d #wwise #fmod #Unreal5 #gameaudio
Oh Michelle... you've been so quiet lately...
what have you been up to?
#sounddesign #unity #wwise #gameaudio