this week was more lore and writing work for Xenith Awakening. I also got some basic ideas written down for 4 more enemy types to add to enemy variety.

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Last updated 1 year ago

This week I did a bit more work on animation, and some more work writing out the Database entries for my game.

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Last updated 1 year ago

this week I was working on writing out some database entries for Xenith Awakening. Debating about making a patreon or Kofi where I can post some of the text based work I do for the game.

#indiedev #solodev #indiegame #xenithawakening

Last updated 1 year ago

this week was mostly spent working on database elements for Xenith Awakening. The Database will contain lore elements about various characters, enemies, and even history of the planet. I plan to have it where the player collects Data Discs and can then choose which database entry to unlock with each one.

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Last updated 1 year ago

This week's update post for Xenith Awakening is another non-visual one as I did some work on a first draft of dialogue for Sparrow's intro stage.

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Last updated 1 year ago

This week's Xenith Awakening update post is a bit short. I started working on the run animation, and also started working updating my own vtubing avatar to my current art style.

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Last updated 1 year ago

Not much work got done this week due to anxiety issues caused by fireworks, I only got some super rough idea sketches done for this week.

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Last updated 1 year ago

This week's update post for is that I've gotten more work done getting Ares' armor weight painted onto the skeleton

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Last updated 1 year ago

so, random idea came to mind to play to giving people different options to progress in my game, I'll make a dash attack that deals slightly more damage than a normal attack, but is only usable while on the ground, and comes with the risk of being damaged if the dash/attack ends before being outside the enemy's hitbox. it would not be intended for use against larger enemies.

#gamedev #solodev #indiedev #xenithawakening

Last updated 1 year ago