Stride (previously known as Xenko) is a free open source cross-platform game engine, you can follow at:
Their website is at https://www.stride3d.net
#Stride #Xenko #GameDev #Dev #FOSS #FLOSS #Libre #FreeSoftware #OpenSource #GameEngine #GameEngines #CSharp #DotNet
#dotnet #csharp #gameengines #gameengine #opensource #freesoftware #libre #floss #foss #dev #gamedev #xenko #stride
@vincentmabillot dans les moteurs de jeux vidéos libres, on a surtout @godotengine et Xenko, qui sont beaucoup plus avancés j'ai l'impression. Mais peut-être aussi plus complexes à prendre en main ?
#godotengine #xenkogameengine #xenko #godot
Read all about the name change in our latest blogpost: http://stride3d.net/blog/xenko-has-been-renamed-to-stride/
#gameengine #csharp #dotnet #indiedev #gamedev #stride #xenko
The recording of my talk earlier this year at #Ircam was just released:
https://medias.ircam.fr/embed/media/xcc0abe
Here I try to give a glimpse at #vvvv covering four of its features:
- Loops
- Easy Multithreading
- Object Oriented Patching
- Extensibility via #dotnet
Also I'm casually using #xenko as if it was already a thing...
#creativecoding #visualprogramming #xenko #dotnet #vvvv #ircam
"We Live In An Ocean Of Air", which was realized with #xenko and #vvvv by Marshmellow Laser Feast got named "2019 XR Installation of the Year" by Forbes:
https://forbes.com/sites/jessedamiani/2020/02/19/the-top-35-xr-installations-of-2019/#3c0c8e8bca08
#gamedev #indiedev #vr #virtualreality #immersive #digitalart #visualprogramming #dotnet #creativecoding
#creativecoding #dotnet #visualprogramming #digitalart #immersive #virtualreality #vr #indiedev #gamedev #vvvv #xenko
Here is the January recap of what’s going on with #xenko development and its community:
#stride #gameengine #indiedev #gamedev #xenko
Looking for #xenko tutorials?
Check out this great playlist of fundamentals by Jorn Theunissen:
https://www.youtube.com/playlist?list=PLM8hj-JyVnYr-usNqX5aeXG0IwTY9FVge
#dotnet #indiedev #gameengine #gamedev #xenko
Race against online and local ghosts on randomly generated tracks.
https://aggror.com/blog/item/b241f7bd-559c-4be8-b2e2-6acd14567caf
Rollerghoaster 0.0.1 demo by Aggror Jorn
Interested in #xenko, the #opensource #gameengine for #dotnet?
Meet us on January 14th at #TalkAndPlay in #berlin
https://www.meetup.com/de-DE/BerlinGameScene/events/267274643/
#gsc #indiedev #gamedev #berlin #talkandplay #dotnet #gameengine #opensource #xenko
Here is the December recap of what’s going on with #xenko development and its community:
#gameengine #indiedev #gamedev #xenko
We had our 3rd community meeting. Here is the protocol:
Join us for #Xenko community meeting on Discord (https://discord.gg/yj2FDc) to talk about development, ideas and the future of Xenko.
December 18th (Wednesday) at 13:00 UTC
Xenko 3.1 released!
It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!
Read all about this release: http://xenko.com/blog/release-xenko-3-1-0/
#dotnet #nuget #indiedev #gameengine #gamedev #xenko
Here is the October recap on what’s going on with #xenko development and its community:
#gameengine #indiedev #gamedev #xenko
We got accepted by GitHub Sponsors Matching Fund: https://github.com/users/xen2/sponsorship
If you support us this way, GitHub will match your contribution!
Next to the community meetings were everyone can join in on the discussions, we now also have the contributor meetings. Last weekend we had our first gathering:
#csharp #dotnet #indiedev #gamedev #gameengine #xenko