it looks like xorg||cinnamon and vsync are not very friendly to multi orientation displays. Disgaea 2 (linux native) keeps flickering while in full screen mode
inxi -G
loaded: amdgpu unloaded: modesetting dri: radeonsi gpu: amdgpu resolution:
1: 1080x1920~60Hz 2: 1920x1080~60Hz
Solution: running the game in nested x server with xephyr
the weeb inside me is very happy rn
#linux #noWine #native #xephyr #vsync #gaming #disgaea
#disgaea #gaming #vsync #xephyr #native #nowine #linux
It's #archaic #x11 application time!
This time, it's #xmcolor (the Motif Color Picker), written by Ti Kan. I believe this was written sometime in 1994. The embedded ident marker indicates: `@(#)xmcolor.c 1.11 94/12/05`
This was developed using Xt and #motif, and provides a means of mixing one's own colours, as well as using pre-defined colours from `rgb.txt`. One could then select the hexadecimal string for that colour.
It operates on 8-bit colour-depth displays only, which is why I have been running this inside #Xephyr so I can emulate this.
To this day, it compiles just fine -- only very minor tweaking from myself. Not bad for a program that's ~28 years old!
I really like how simple and self-contained so many of these applications were, and how much of a teaching aid it meant for someone to write them. The source file has 1066 lines in it -- quite a lot when you consider how much of that is Xt/Xm boilerplate.
These days, you'd just use a colour-picker from google without giving it a second thought.
#archaic #x11 #xmcolor #motif #xephyr
@technomancy I had to look up #xephyr. From what I've found it's basically an X server that runs as an application under another X server. So how do you get that running? With XWayland?