Boiling Steam · @boilingsteam
4334 followers · 10373 posts · Server mastodon.cloud
Boiling Steam · @boilingsteam
4270 followers · 10255 posts · Server mastodon.cloud
Mephist · @mephist
2 followers · 47 posts · Server 0xee.io

learning

#xna

Last updated 1 year ago

Main Event Kris Mastodon · @kriswd40
239 followers · 1823 posts · Server hachyderm.io

Put together a bundle of all our games that are currently available on . 50% off over buying them individually.

store.steampowered.com/bundle/

#xbox360 #xna #xblig #steam #indiedev #retrogaming

Last updated 1 year ago

Xanatos · @Xanatos
50 followers · 263 posts · Server social.dev-wiki.de

About 12 Years ago I wanted to code a game and become a game programmer. So I ask a friend of mine and we started coding a game with XNA switching to Monogame as the support dropped.

We didn't had a clue at all and somehow hacked in stuff which did something. After some time we were thinking let's code a clone of cannonhill. What should go wrong, the game is old and it can't be that hard. After around 3 months of work we got something which did start and there where something you could call gameplay. At least you could shoot on each other and something was happening.

Since our code structure was so horrible we dropped the project and never touched it. We did try to code something with Unity which failed because the engine felt "wrong" to use. We wanted the full, I write my own engine experience.

Let's skip some years. The friend of mine lost interesset in coding and game coding. I started to work as a PHP developer as a fulltime job. Somehow I did think back to the old times with the game and searched my old hdd if there was still some code left. As I found it, this was around 4 years from now ago. I uploaded the project to GitHub and set me a goal to get it into a working state.

I rewrote the whole engine based on ECS, still using Monogame. I got more or less to the same state as before but with much more performance. There where less features, some stuff which was better some which were worse.

This project is still there on GitHub I do work on it for some weeks I get frustrated and stop it for a year. Still making slow progress.

Everyone out there, please pay respect for every solo developer who is coding a game in there freetime or as a business. They put in so much love and time. Maybe the game is even open source and playable without them asking for anything.

If you really want to start coding a game, start off with an engine. Do not try to code one on your own. If you do so be prepared that you will write a ton of code which will not display anything on the screen. This can go on for months, even years. Still try to complete one game it does give a boot, even if the gameplay itself is bad. Hand over your game to family members and watch them play as early as possible, you will get valuable feedback from there reactions.

Thank you very much for reading my story. I somehow was thinking it may help me to write this down.

#gamedevelopment #personalstory #xna #monogame #dotnet #coding #challange #opensource #github

Last updated 1 year ago

Boiling Steam · @boilingsteam
3942 followers · 10042 posts · Server mastodon.cloud
Alex Ferbrache · @alex
14 followers · 6 posts · Server mastodon.gamedev.place

Just put the finishing touches on my new 11ty website and wrote my first blog post. It's about getting Dear ImGui working inside of MonoGame.

alexmakes.games/blog/posts/int

#monogame #xna #gamedev #imgui #screenshotsaturday

Last updated 1 year ago

Alex Ferbrache · @alex
14 followers · 6 posts · Server mastodon.gamedev.place

Just put the finishing touches on my new 11ty website and wrote my first blog post. It's about getting DearImGui working inside of MonoGame.

alexmakes.games/blog/posts/int

#monogame #xna #gamedev #imgui

Last updated 1 year ago

PlaneFenceCMH · @PlaneFenceCMH
5 followers · 4237 posts · Server airwaves.social

ICAO: A40DE8
Flt: SDU113 -
First seen: 2023/06/16 17:23:47
Min Alt: 4532 ft AGL
Min Dist: 9.63 mi

Planefence by kx1t - docker:kx1t/planefence
globe.adsbexchange.com/?icao=a

#sudairlines #xna #teb

Last updated 1 year ago

Boiling Steam · @boilingsteam
3840 followers · 9749 posts · Server mastodon.cloud
Boiling Steam · @boilingsteam
3751 followers · 9341 posts · Server mastodon.cloud
Boiling Steam · @boilingsteam
3559 followers · 8915 posts · Server mastodon.cloud
justsoup · @justsoup
2 followers · 59 posts · Server mstdn.social

Next up on Taking More Time to Choose a Game Engine Than Making a Game:

"Monogame Drives Me Insane"

#toomanyhashtags #xna #dotnet #ECS #csharp #Programming #videogame #GameDev #monogame

Last updated 1 year ago

koppepan ​ · @koppepan
120 followers · 51871 posts · Server hexadon.net
Boiling Steam · @boilingsteam
3280 followers · 8245 posts · Server mastodon.cloud
AboveBelmont · @planeboston
17 followers · 4351 posts · Server airwaves.social

ICAO:
Flt: -
First seen: 2023/02/01 14:46:53
Min Alt: 4100 ft MSL
Min Dist: 1.4 nm

Planefence by kx1t - docker:kx1t/planefence
globe.adsbexchange.com/?icao=a

#a8a74e #lxj657 #bombardierbusinessjetsolutions #dub #xna

Last updated 2 years ago

Boiling Steam · @boilingsteam
3053 followers · 7836 posts · Server mastodon.cloud
· @deadpixelsociety
4 followers · 2 posts · Server mastodon.gamedev.place

So, hello!

I'm a who comes from a and background.

I love game jams, roguelikes, survival and horror genres.

My personal projects are endless, but I'm currently working on a little horror game.

#xna #libgdx #gamedev #godotengine

Last updated 2 years ago

Boiling Steam · @boilingsteam
2988 followers · 7719 posts · Server mastodon.cloud
Avery · @citrusui
46 followers · 14661 posts · Server mastodon.social

RT @piolingnguziln1@twitter.com

WPR - Run Windows Phone XNA games on Android and PC

Download: github.com/8212369/WPR/release. Read README for more information.

🐦🔗: twitter.com/piolingnguziln1/st

#windowsphone #wp #android #windows #xna #fna #monogame

Last updated 2 years ago