New falling level with new city background
This is another level that required some camera changes to play comfortably
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WIP of a new night time city stage background for #y2roll
geometry nodes are pretty neat!
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Example of a harder level
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a fan favourite: easy hold-up ramp stage.
Despite it being so simple, there were a lot of camera changes that had to be added in order for a fun experience, as I'm dedicated to this be a game that only needs one analogue.
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had this running thing with #y2roll where level ideas almost exclusively come in bursts while noting down (or prototyping) other level ideas
had no new level ideas for a couple weeks
last night had an idea for level in bed, got up and did a quick sketch, and had ideas for two more during that
fast forward to today, and while noting down those three ideas proper, suddenly had ideas for five more
at this rate, I'm going to reach my target of 100 playable levels in no time
working on a harder #y2roll level (see if you can spot the skip!) #LevelDesign #blender
important milestone: levels can now be fully compiled from a .blend source with no manual intervention
by doing this in a seperate tool, it can be released under a copy-left license completely seperate from the game itself, so users can create custom levels using the same tools used to author official ones
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Added an options menu
Menu entries themselves are automatically generated from a config file. This means adding extra options is as simple as adding an extra entry to the config file and then referring to the parameter in code.
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added the ability to manually offset the camera a little
importantly, ONLY a little - from experience it ends up negatively effecting movement for these kinds of games if the player has full manual control of the camera
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for the goal animation trying out syncing the background camera to the player camera
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working on a fall-out animation
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working on a time-out animation
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working on a level start animation
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rejigging HUD elements
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Added minimap zoom levels, to get a clear overview of the stage
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