Though face culling remains absent, the smooth operation of the game is a testament to its impeccable performance.
#zoxel #proceduralart #gamedesign #gamedev #indiedev #voxel
Mesh face culling added between neighbor chunks!
#gamedev #voxel #voxelgame #zoxel #indiegame #indiedev #100daysofgamedev #render
#render #100daysofgamedev #indiedev #indiegame #zoxel #voxelgame #voxel #gamedev
Finally got voxel uvs working. I am a noob at opengl. Need to work out how to fix those triangle orderings. Also I had to pack my vert data into one array, but I also need to work out a way to do it with two so theres no repacking of mesh data...!
#zoxel #voxelgame #voxel #indiedev